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General Tabletop Discussion
*Dungeons & Dragons
Jeweler's Skill? Got a player increasing value of treasure..what?
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<blockquote data-quote="Chaosmancer" data-source="post: 7263414" data-attributes="member: 6801228"><p>I've never thought of these as the larger gems, those tend to be more named gems to my mind, like "The Eye of the North" or something like that. My interpretation of the DMG tables have always been these are the masses of gems, diamonds and the others just being incredibly valuable. </p><p></p><p>Still, good point in that these might be taking longer than I give credit for, since they wouldn't be sold in shops necessarily. </p><p></p><p>It does raise the question of where we as adventurers get some of the things we need though, like those 1,000 gp gem encrusted gold bowls for Heroes Feast's. We, as players, need them to be purchaseable in bulk to actually make the choice of the spell the most useful, but for worldbuilding purposes finding one of these in a major city would be relatively difficult. </p><p></p><p></p><p> </p><p></p><p>This is a good thought, but (because I'm mostly ranting about RAW) no where I've seen in the PHB is any of this being suggested. </p><p></p><p>Also, it raises some questions, like why do you need to make a prototype every time you make the same item? You wouldn't which would indicate prices would decrease the more you forge something and get better at it. (Not reflected in the rules) Or why your tools are so consistently breaking and needing replaced? </p><p></p><p>By the way, payment for the forge is not included in this, because you can't even begin to work if you don't have a forge to work with, and crafting prices (per RAW) do not change if you own a forge and work at your own forge. </p><p></p><p></p><p></p><p>And, I'll fully admit, despite my griping, my solutions to date haven't fixed all these problems with the system. It's waaay too much work to tackle directly and I'm just patching things up as best as I can so that my players have fun, but it is really aggravating to see this system that my players want to interact with being so broken and worthless.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7263414, member: 6801228"] I've never thought of these as the larger gems, those tend to be more named gems to my mind, like "The Eye of the North" or something like that. My interpretation of the DMG tables have always been these are the masses of gems, diamonds and the others just being incredibly valuable. Still, good point in that these might be taking longer than I give credit for, since they wouldn't be sold in shops necessarily. It does raise the question of where we as adventurers get some of the things we need though, like those 1,000 gp gem encrusted gold bowls for Heroes Feast's. We, as players, need them to be purchaseable in bulk to actually make the choice of the spell the most useful, but for worldbuilding purposes finding one of these in a major city would be relatively difficult. This is a good thought, but (because I'm mostly ranting about RAW) no where I've seen in the PHB is any of this being suggested. Also, it raises some questions, like why do you need to make a prototype every time you make the same item? You wouldn't which would indicate prices would decrease the more you forge something and get better at it. (Not reflected in the rules) Or why your tools are so consistently breaking and needing replaced? By the way, payment for the forge is not included in this, because you can't even begin to work if you don't have a forge to work with, and crafting prices (per RAW) do not change if you own a forge and work at your own forge. And, I'll fully admit, despite my griping, my solutions to date haven't fixed all these problems with the system. It's waaay too much work to tackle directly and I'm just patching things up as best as I can so that my players have fun, but it is really aggravating to see this system that my players want to interact with being so broken and worthless. [/QUOTE]
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Jeweler's Skill? Got a player increasing value of treasure..what?
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