JKG- d20 Advanced Adventure Roleplaying Game now available

Jackelope King

First Post
I've been working on-and-off for the past few years on a game called d20 Advanced Adventure Roleplaying Game, and at long last, it's ready for prime-time. Way back in the day, I had intended for it to be nothing more than a tweak for a D&D game with an alternate magic system, but as I started making changes, I kept finding other things that I could tweak to make the game play a little better, or make it a little more flexible, or just to make it more fun.

What I wound up with was pretty different from the starting point. Everything has been broken down to the essentials, enabling you to build just about anything you want with it. Any character, any genre, anything. In combat, any kind of maneuver you might want to try is possible and can be resolved pretty quickly. And not just tripping, grappling, and bullrushing, but even things like throwing sand in someone's eyes or yanking the rug out from under an enemy or even something as simple as a called shot to the head. And the Dramatic Interaction system gives you a simple but flexible and robust way to resolve everything from interrogations to temptations to chases to simple debates and arguments.

The idea is that you should be able to use the game to play the way you want. If you want a lot of tactical options in combat, you've got them, but you can just as easily clear them all out and have a very simple and lightning-fast system for resolving combat. The modular nature of the rules allows you to add and subtract options easily without breaking or unbalancing the game. If you've always disliked Attacks of Opportunity, for instance, you can remove it altogether, or just use the Combat Advantage system instead. You can also easily plug in or removes systems for Madness, Wealth, or even unique battlefield zones.

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d20 Advanced is now available from http://www.rpgnow.com/product_info.php?products_id=57100RPGNow and DriveThruRPG.
 
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Sold!

I already liked d20 Advanced, as I might have mentioned elsewhere already. :)

Good to see it's been published - I didn't even know it was going to be, btw. I'll post some thoughts on it somewhere, if you're after feedback at all.
 








I apologize for not replying promptly... I feel I've been swindled, SWINDLED I SAY! by the thread subscription (and more importantly, me forgetting that I signed up for ENWorld with a very old email address which I no longer use).

But now that the problem is squared away...
Sounds intriguing. Could you provide an example from the supp? How does magic work, for example?
Magic is covered as an FX. Any kind of supernatural or otherwise beyond-normal ability is covered using this part of the point-buy system.
Have you considered submitting the product for staff review on RPGNow?

That's not meant to be a loaded question (coming from me), but it's oftentimes a good way to get some feedback on a book.
It doesn't come across as a loaded question at all, so no worries. I did indeed submit the book for the staff reviewers on RPGNow. But I also like getting as much feedback as possible, even if someone isn't a staff-reviewer.

Any chance of getting a hardcopy of this through lulu?
Chances are good, but I still need to work some things out before I can take that step. I'll be posting another press release if (or more likely when) it comes to that. I know that I have some interest from local stores in stocking hard-copies of the book, as well as some interest in selling hard-copies at conventions.
 

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