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Jodo Kast's Barrowmaze (spoilers!)
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<blockquote data-quote="Jodo Kast" data-source="post: 6303149" data-attributes="member: 4810"><p><strong>Session 7 (I'm Not Going Into That Room)</strong></p><p></p><p>Inez Hull, ask and you shall receive!</p><p></p><p><u>Cast of Characters</u></p><p></p><p><strong>PCs</strong></p><p>Doc Dino (David) – Cleric 2 (Thar)</p><p>Meucci (Robert) – Thief 2</p><p>Thyle (Eric) – Magic-User 2</p><p>Guyvar (Austin) – Fighter 1</p><p>Xandar (Ken) – Half-Elf Ranger 1</p><p></p><p><strong>Henchmen and Hirelings</strong></p><p>Gump -- Torchbearer - stable boy</p><p>Jethro – Man-at-Arms – bumpkin manchild</p><p>Lampy – Man-at-Arms – sword & lantern</p><p>Leeroy – Man-at-Arms – LEEEEEEROY JEEEEEEEENKINS!!!!</p><p>Remy – Man-at-Arms – facial deformity, mute, brother of Ralf</p><p>Sacco – Man-at-Arms – steely-eyed crossbowman</p><p>War Dogs (4)</p><p></p><p><strong>Day 31</strong></p><p>After several days off, the party did some banking at an establishment called The Rusty Copper, and recruited two men-at arms, the oafish Jethro and the steely-eyed Sacco. Meucci purchased a war dog (Nibbles). Back to the dungeon! </p><p></p><p>Not long after reentering the catacombs, the party was waylaid at a crossroads by three skeletons in black, tattered robes. The party had encountered similar undead creatures before – former low-level priests of Nergal, Thyle surmised – and were aware of their lethal, flesh-eating touch. Thus they wisely elected to use fire, dogs, and hirelings to deal with the threat, except for Guyvar, who charged into the fray. The huecuva were dispatched, but Guyvar, Jethro, and one of the war dogs was wounded.</p><p> </p><p>The party returned to the great room where the hireling Bubba had been reduced to a bubbling, oozy mass inside a burning gelatinous cube. They considered entering the maze of rough-hewn passages extending from one of the finger crypts leading off the room, but elected to leave it unexplored. Instead, they forced open the portcullis on the north wall, beyond which lie a room covered in small rock debris and cobwebs with two doors opening off of it. </p><p></p><p>Jethro, who by that point was distractedly scratching at the wound he had received fighting the huecuva, entered one of the rooms. Sacco watched from outside, his crossbow at ready. “Coin!” called Jethro, just before he was yanked out of view. Crunching, slurping noises followed. “Sacco, don’t go in there!” warned Meucci. “Don’t worry. I’m not going into that room,” Sacco sardonically replied.</p><p></p><p>Thyle approached and loosed a sleep spell into the room, and two thuds were heard. The crypt was decorated with frescoes of men in short white tunics running in footraces. Coin glinted at the back of the crypt. Two giant crab spiders, bloated and gore splattered, were collapsed upon what remained of Jethro’s corpse. A third, unaffected by Thyle’s spell, dropped from the ceiling, but alone proved no match for the party. Exploring the room, the party found that the meager sum of 37cp had lured Jethro to his doom. </p><p></p><p>Behind the second door off of the cobwebbed room, the party found two sarcophagi, empty aside from their skeletal inhabitants. Guyvar was now scratching obsessively at his own huecuva-inflicted wound. “You might want to get that cured,” Doc Dino admonished. “Same kind of wound did your brother in.” The party decided to head back to town. </p><p> </p><p>However, reentering the huge hall with a massive obelisk in its center, the party found they were not alone! At the same time they entered the room from the east, the door to the south opened. A man with a half-skull mask over his face and bones stitched into his black, hooded robes entered, surrounded by eight skeletons who did his bidding. The party sprang to the attack, and was able to prevent the necromancer from unleashing any spells. Leroy suffered a vicious blow from one of the skeletons, but managed to hang onto life long enough for Doc Dino to revive him. The party recovered the necromancer’s spellbook and a pouch with some coin (13pp). </p><p></p><p>The party made their way back to the world above and The Yellow Fang. Guyvar had his wound cured, thus avoiding the fate of his brother Wyvar. The wounded war dog was not afforded such care, and succumbed to the flesh-eating disease. Thyle spent some time studying the necromancer’s spellbook, and learned that the necromancer's name had been Kelmok and that he served the god Set, son of Nergal and brother of Orcus.</p><p></p><p><strong>Day 34</strong></p><p>Beneath Grael, the party once again made their way to the large, hexagonal room with a massive stone obelisk, where they had defeated the necromancer Kelmok days before. From there they chose to explore to the south. They found a long hall with six doors, three on either side. They liberally applied oil to the floor, and Doc Dino sent Leroy to the end of the hall. Doc then had Leroy throw open the doors and run back to the party. “LEEEEEEROY JEEEEENKINS!!!!” In this manner, the party drew out and quickly dealt with four fossilized skeletons and two ghouls.</p><p></p><p>Exploring one of the rooms, the party handled a skeleton covered in yellow mold from a safe distance. In another room, they found a sarcophagus, its lid ajar. It contained ornate golden chalices and three lethal looking cobras. Not wanting to damage the treasure, the party sent the war dogs in instead of torching the sarcophagus. Two dogs, one of them Meucci’s beloved Nibbles, fell prey to the cobras’ poisonous fangs. </p><p></p><p>The party’s exploration of this area netted 130gp from the sarcophagi of the fossil skeletons, two gold chalices worth 15pp each, and another strange runic tablet. Thyle attempted to decipher the runes on this one as well, and a sense of foreboding and impending doom washed over him, negating the sense of invincibility the previous tablet had instilled in him. </p><p></p><p><strong>Monsters Killed</strong>: Huecuva (3), giant crab spiders (3), Necromancer of Set (1), skeletons (9), fossil skeletons (4), ghouls (2), yellow mold (1), spitting cobras (3) </p><p><strong>PCs Killed</strong>: None (!?) </p><p><strong>Henchmen/Hirelings Killed</strong>: Jethro</p><p><strong>XP per PC</strong>: 260</p><p><strong>XP per Hireling</strong>: 75</p></blockquote><p></p>
[QUOTE="Jodo Kast, post: 6303149, member: 4810"] [b]Session 7 (I'm Not Going Into That Room)[/b] Inez Hull, ask and you shall receive! [U]Cast of Characters[/U] [B]PCs[/B] Doc Dino (David) – Cleric 2 (Thar) Meucci (Robert) – Thief 2 Thyle (Eric) – Magic-User 2 Guyvar (Austin) – Fighter 1 Xandar (Ken) – Half-Elf Ranger 1 [B]Henchmen and Hirelings[/B] Gump -- Torchbearer - stable boy Jethro – Man-at-Arms – bumpkin manchild Lampy – Man-at-Arms – sword & lantern Leeroy – Man-at-Arms – LEEEEEEROY JEEEEEEEENKINS!!!! Remy – Man-at-Arms – facial deformity, mute, brother of Ralf Sacco – Man-at-Arms – steely-eyed crossbowman War Dogs (4) [B]Day 31[/B] After several days off, the party did some banking at an establishment called The Rusty Copper, and recruited two men-at arms, the oafish Jethro and the steely-eyed Sacco. Meucci purchased a war dog (Nibbles). Back to the dungeon! Not long after reentering the catacombs, the party was waylaid at a crossroads by three skeletons in black, tattered robes. The party had encountered similar undead creatures before – former low-level priests of Nergal, Thyle surmised – and were aware of their lethal, flesh-eating touch. Thus they wisely elected to use fire, dogs, and hirelings to deal with the threat, except for Guyvar, who charged into the fray. The huecuva were dispatched, but Guyvar, Jethro, and one of the war dogs was wounded. The party returned to the great room where the hireling Bubba had been reduced to a bubbling, oozy mass inside a burning gelatinous cube. They considered entering the maze of rough-hewn passages extending from one of the finger crypts leading off the room, but elected to leave it unexplored. Instead, they forced open the portcullis on the north wall, beyond which lie a room covered in small rock debris and cobwebs with two doors opening off of it. Jethro, who by that point was distractedly scratching at the wound he had received fighting the huecuva, entered one of the rooms. Sacco watched from outside, his crossbow at ready. “Coin!” called Jethro, just before he was yanked out of view. Crunching, slurping noises followed. “Sacco, don’t go in there!” warned Meucci. “Don’t worry. I’m not going into that room,” Sacco sardonically replied. Thyle approached and loosed a sleep spell into the room, and two thuds were heard. The crypt was decorated with frescoes of men in short white tunics running in footraces. Coin glinted at the back of the crypt. Two giant crab spiders, bloated and gore splattered, were collapsed upon what remained of Jethro’s corpse. A third, unaffected by Thyle’s spell, dropped from the ceiling, but alone proved no match for the party. Exploring the room, the party found that the meager sum of 37cp had lured Jethro to his doom. Behind the second door off of the cobwebbed room, the party found two sarcophagi, empty aside from their skeletal inhabitants. Guyvar was now scratching obsessively at his own huecuva-inflicted wound. “You might want to get that cured,” Doc Dino admonished. “Same kind of wound did your brother in.” The party decided to head back to town. However, reentering the huge hall with a massive obelisk in its center, the party found they were not alone! At the same time they entered the room from the east, the door to the south opened. A man with a half-skull mask over his face and bones stitched into his black, hooded robes entered, surrounded by eight skeletons who did his bidding. The party sprang to the attack, and was able to prevent the necromancer from unleashing any spells. Leroy suffered a vicious blow from one of the skeletons, but managed to hang onto life long enough for Doc Dino to revive him. The party recovered the necromancer’s spellbook and a pouch with some coin (13pp). The party made their way back to the world above and The Yellow Fang. Guyvar had his wound cured, thus avoiding the fate of his brother Wyvar. The wounded war dog was not afforded such care, and succumbed to the flesh-eating disease. Thyle spent some time studying the necromancer’s spellbook, and learned that the necromancer's name had been Kelmok and that he served the god Set, son of Nergal and brother of Orcus. [B]Day 34[/B] Beneath Grael, the party once again made their way to the large, hexagonal room with a massive stone obelisk, where they had defeated the necromancer Kelmok days before. From there they chose to explore to the south. They found a long hall with six doors, three on either side. They liberally applied oil to the floor, and Doc Dino sent Leroy to the end of the hall. Doc then had Leroy throw open the doors and run back to the party. “LEEEEEEROY JEEEEENKINS!!!!” In this manner, the party drew out and quickly dealt with four fossilized skeletons and two ghouls. Exploring one of the rooms, the party handled a skeleton covered in yellow mold from a safe distance. In another room, they found a sarcophagus, its lid ajar. It contained ornate golden chalices and three lethal looking cobras. Not wanting to damage the treasure, the party sent the war dogs in instead of torching the sarcophagus. Two dogs, one of them Meucci’s beloved Nibbles, fell prey to the cobras’ poisonous fangs. The party’s exploration of this area netted 130gp from the sarcophagi of the fossil skeletons, two gold chalices worth 15pp each, and another strange runic tablet. Thyle attempted to decipher the runes on this one as well, and a sense of foreboding and impending doom washed over him, negating the sense of invincibility the previous tablet had instilled in him. [B]Monsters Killed[/B]: Huecuva (3), giant crab spiders (3), Necromancer of Set (1), skeletons (9), fossil skeletons (4), ghouls (2), yellow mold (1), spitting cobras (3) [B]PCs Killed[/B]: None (!?) [B]Henchmen/Hirelings Killed[/B]: Jethro [B]XP per PC[/B]: 260 [B]XP per Hireling[/B]: 75 [/QUOTE]
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