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<blockquote data-quote="Cyberen" data-source="post: 6143355" data-attributes="member: 69074"><p>Wow !</p><p>I am surprised by the heat of the debate.</p><p>When the Wandering Monsters column casually dismissed some bizarre monster from ADD Fiend Folio, because it was dumb, badwrongfun, or silly, people were complaining.</p><p>Now, wotc tries to give a nod to old school material components. It is, of course, made on purpose, so that we, the playtesters, could comment on it. That's fine ! Finding the apropriate tone for Next is quite a big issue.</p><p>I am 120% with KM here : I think the touch of silliness coming with those (bad) puns is a welcome addition to the game. It is super-trivial to ignore if you want a more serious tone, but it is there as a relief, and a reminder of the "don't overthink Hit Points and have fun" aspect of the game.</p><p>We had an interesting discussion trying to decide if D&D was a toolbox or a setting. [MENTION=42582]pemerton[/MENTION], you even said D&D was a genre, which was, imho, a smart conclusion to the thread.</p><p>As for me, D&D is a toolbox, and I like my tools clean (i.e. without stupid baggage coming from Gary and co jokes at their table)... but I think those jokes are kind of genre-defining for D&D. They are a staple of some source material (Vance mages'manners, Moorcock naming conventions, Monty Python, ...).</p><p>In my (french) version of ADD DMG, the classic drawing depicting an adventurer hit by a skeleton in a water filling room was captioned "the rules say on page 12 skeletons can't swim". This final line (and the very idea of adventurers'final lines) is definitely genre-defining for me, and I quite often quote it (to enforce rule 0, to prevent rule-lawyering, and to remind people around the table to relax because they are supposed to have fun playing a game).</p><p>Of course ymmv.</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6143355, member: 69074"] Wow ! I am surprised by the heat of the debate. When the Wandering Monsters column casually dismissed some bizarre monster from ADD Fiend Folio, because it was dumb, badwrongfun, or silly, people were complaining. Now, wotc tries to give a nod to old school material components. It is, of course, made on purpose, so that we, the playtesters, could comment on it. That's fine ! Finding the apropriate tone for Next is quite a big issue. I am 120% with KM here : I think the touch of silliness coming with those (bad) puns is a welcome addition to the game. It is super-trivial to ignore if you want a more serious tone, but it is there as a relief, and a reminder of the "don't overthink Hit Points and have fun" aspect of the game. We had an interesting discussion trying to decide if D&D was a toolbox or a setting. [MENTION=42582]pemerton[/MENTION], you even said D&D was a genre, which was, imho, a smart conclusion to the thread. As for me, D&D is a toolbox, and I like my tools clean (i.e. without stupid baggage coming from Gary and co jokes at their table)... but I think those jokes are kind of genre-defining for D&D. They are a staple of some source material (Vance mages'manners, Moorcock naming conventions, Monty Python, ...). In my (french) version of ADD DMG, the classic drawing depicting an adventurer hit by a skeleton in a water filling room was captioned "the rules say on page 12 skeletons can't swim". This final line (and the very idea of adventurers'final lines) is definitely genre-defining for me, and I quite often quote it (to enforce rule 0, to prevent rule-lawyering, and to remind people around the table to relax because they are supposed to have fun playing a game). Of course ymmv. [/QUOTE]
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