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<blockquote data-quote="urLordy" data-source="post: 6143837" data-attributes="member: 6747028"><p>If a rule is in a sidebar, it can means two things: it's not a core element, or it's core world-building but isn't core to PCs.</p><p></p><p>D&D Next's core setting could assume that the average NPC wizard uses spell components, and (for the sake of plausibility) spells that require material components take longer than a round to cast in combat. Whereas, the default rules could assume that PC wizards are talented enough that they don't require material components which are mostly for lesser mages that need those trinkets to help focus magic and aren't casting spells in a rush in the thick of combat. Then it's just an optional rule that any PC wizard uses material components for whatever reason (and IMO good luck rationalizing how they manage all that in 6 seconds of fast furious combat.)</p><p></p><p>C'mon, that's got to be a good and fair compromise.</p></blockquote><p></p>
[QUOTE="urLordy, post: 6143837, member: 6747028"] If a rule is in a sidebar, it can means two things: it's not a core element, or it's core world-building but isn't core to PCs. D&D Next's core setting could assume that the average NPC wizard uses spell components, and (for the sake of plausibility) spells that require material components take longer than a round to cast in combat. Whereas, the default rules could assume that PC wizards are talented enough that they don't require material components which are mostly for lesser mages that need those trinkets to help focus magic and aren't casting spells in a rush in the thick of combat. Then it's just an optional rule that any PC wizard uses material components for whatever reason (and IMO good luck rationalizing how they manage all that in 6 seconds of fast furious combat.) C'mon, that's got to be a good and fair compromise. [/QUOTE]
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