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<blockquote data-quote="Alzrius" data-source="post: 6144426" data-attributes="member: 8461"><p>It seems very germane to the discussion; the game can support a variety of magic system, or can allow for tweaking of a system (both of which, you'll notice, I mentioned in my previous post; your sidebar idea falls under the "tweaking" part), but absent those things it's going to be making a statement about what magic can or can't do via the rules it lays down, regardless of how open it is.</p><p></p><p></p><p></p><p>The point I'm making is that you seem to be saying that magic isn't being portrayed in the manner you prefer; I'm broadening the discussion from "components" to all methods of portrayal to point out that no matter what's done in that regard, it's probably going to leave somebody out in the proverbial cold.</p><p></p><p></p><p></p><p>It said a lot about how magic worked, in that it used the Vancian system - if you wanted to cast spells a la Merlin from Disney's <em>The Sword in the Stone</em>, you were probably going to be disappointed. Rules lay down what magic can and can't do, and the latter will invariably rule out some things that people think should be there. Tweaks can help broaden the applicability, though.</p><p></p><p></p><p></p><p>I'm not talking about loose or tight, though. I'm saying that complaining about the nature of the magic system as not being how you prefer is something of a futile debate (beyond the issue of simply stating that you wished that the game catered to your existing preferences) because there's any number of ways that magic has been portrayed, and so no matter what's presented, it's going to not be what someone wanted.</p><p></p><p></p><p></p><p>I don't have a problem with that, save that I'd reverse it to have the components in the written rules, and the "leave them out" option in a sidebar. That's because it's easier to say "we're not using components" than it is to write down a list of components for several dozen spells.</p><p></p><p></p><p></p><p>The issue of justification is a personal one; plenty of people don't see any disadvantages with the system as it is now, puns and all.</p><p></p><p></p><p></p><p>You're saying that, in that it's a singular example of the "magic isn't working the way I think it should work" argument. Every rule system is going to be a "mandate" that comes with problems to someone. That can't be avoided, which means that this issue is one of personal preference more than anything being objectively disadvantageous with the existing rules.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6144426, member: 8461"] It seems very germane to the discussion; the game can support a variety of magic system, or can allow for tweaking of a system (both of which, you'll notice, I mentioned in my previous post; your sidebar idea falls under the "tweaking" part), but absent those things it's going to be making a statement about what magic can or can't do via the rules it lays down, regardless of how open it is. The point I'm making is that you seem to be saying that magic isn't being portrayed in the manner you prefer; I'm broadening the discussion from "components" to all methods of portrayal to point out that no matter what's done in that regard, it's probably going to leave somebody out in the proverbial cold. It said a lot about how magic worked, in that it used the Vancian system - if you wanted to cast spells a la Merlin from Disney's [i]The Sword in the Stone[/i], you were probably going to be disappointed. Rules lay down what magic can and can't do, and the latter will invariably rule out some things that people think should be there. Tweaks can help broaden the applicability, though. I'm not talking about loose or tight, though. I'm saying that complaining about the nature of the magic system as not being how you prefer is something of a futile debate (beyond the issue of simply stating that you wished that the game catered to your existing preferences) because there's any number of ways that magic has been portrayed, and so no matter what's presented, it's going to not be what someone wanted. I don't have a problem with that, save that I'd reverse it to have the components in the written rules, and the "leave them out" option in a sidebar. That's because it's easier to say "we're not using components" than it is to write down a list of components for several dozen spells. The issue of justification is a personal one; plenty of people don't see any disadvantages with the system as it is now, puns and all. You're saying that, in that it's a singular example of the "magic isn't working the way I think it should work" argument. Every rule system is going to be a "mandate" that comes with problems to someone. That can't be avoided, which means that this issue is one of personal preference more than anything being objectively disadvantageous with the existing rules. [/QUOTE]
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