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<blockquote data-quote="Starfox" data-source="post: 6146450" data-attributes="member: 2303"><p>This is quite important and useful - it is good that there is a reliable method of negating a spellcasters power, or the only way to render one harmless it to kill him. But it doesn't have anything to do with specific spells having specific (joke) components - it could just as well just be said that you need some component and let the player make them up. And material components are not the only way to do this; lots of equivalent rules can be used. I can think of several on the top of my head.</p><p></p><p>* Needs to speak (gagging)</p><p>* Needs to gesture (handcuffs)</p><p>* Must see the target (blindfolding)</p><p>* Must not touch a specific substance (iron/lead/whatever)</p><p>* Needs their focus item (crystal, staff, drug, whatever)</p><p>* Needs specific ritual clothing</p><p></p><p>All of these are setting considerations. In one world, one of these applies, in another world another. So the question becomes, how much implied setting should the DnD rules have?</p></blockquote><p></p>
[QUOTE="Starfox, post: 6146450, member: 2303"] This is quite important and useful - it is good that there is a reliable method of negating a spellcasters power, or the only way to render one harmless it to kill him. But it doesn't have anything to do with specific spells having specific (joke) components - it could just as well just be said that you need some component and let the player make them up. And material components are not the only way to do this; lots of equivalent rules can be used. I can think of several on the top of my head. * Needs to speak (gagging) * Needs to gesture (handcuffs) * Must see the target (blindfolding) * Must not touch a specific substance (iron/lead/whatever) * Needs their focus item (crystal, staff, drug, whatever) * Needs specific ritual clothing All of these are setting considerations. In one world, one of these applies, in another world another. So the question becomes, how much implied setting should the DnD rules have? [/QUOTE]
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