JollyDoc's Savage Tide-Updated 10/8!

Precisely one hour later, the Legionnaires stood before a rune-carved doorway. Mandi wore her couatl-skin gown, while Marius had used a minor prestidigitation to buff and shine everyone else’s armor to a high sheen. Landerbold looked them over with a critical eye, and then led them through the door.
The room beyond had a domed golden ceiling and three windows that looked out on three different landscapes: one was a view of the River Styx; one was a view of a gray and wind-swept city of demons; and the third was a lush tropical island…perhaps the Isle of Dread? Sitting in the center of the room in another floating leather chair, and surrounded by floating books and disembodied whispers, was a woman with black hair and bright eyes. A leering quasit perched protectively atop the chair’s high back just over the woman’s head. Landerbold bowed deeply, then stepped into the shadows along the room’s walls. For a moment, Iggwilv ignored her guests completely, then she pushed one of the floating books aside and muttered an incantation in something that sounded a bit like Abyssal, or perhaps something older. She then waved the Legionnaires closer, and her chair descended until it floated only an inch off the floor.

“You seek my aid,” the Witch Queen said simply. “What is it that vexes you so that you would risk death in securing my assistance?”
Mandi went to her knees and bowed until her head touched the carpet. The others looked at one another and slowly followed suit…all save Sepoto and Tower Cleaver.
“Your Excellency,” Mandi began, rising to her feet once more, “we have come to seek your advice on a matter of dire urgency. The Prince of Demons seeks to increase his power in the multiverse, and we have come to stop him.”
Iggwilv looked bored.
“I was told you carry a copy of my book,” she said at length.
Mandi nodded and produced the Demonomicon.
“If you desire it, it is yours,” she said.
“It has always been mine,” Iggwilv replied, “but I thank you for retrieving it.”
Then she smiled, an expression at once seductive and terrifying. She bade her guests to be seated in the nearby chairs.
“Now, you will tell me everything…”

Some time later, their tale recounted in painstaking detail, the six companions sat very still, waiting for Iggwilv’s response.
“You are either very brave, or very foolish,” she said. “In either case, I sense the capacity for greatness in each of you. Had we met in a different time or under different circumstances, I would take action against you, crush you to paste and destroy all you hold dear before you could approach a point where you might be able to someday hurt me. That day may yet come, I suppose, yet it is not today. I will help you, but know that opposing the Prince of Demons is not an idle choice. It is a choice that changes your life, your very existence, for what comes after. Things will never be the same for you. For me as well, I suspect. And so, while I will aid you, each of you owes me. I shall collect upon this debt at some point in the future, in a manner of my choosing, and if you refuse to honor our bargain, rest assured I’ll enjoy extracting my price from your undying souls.”
“Get in line,” Sepoto muttered under his breath.
Iggwilv smiled sweetly, waved a hand, and tall glasses of wine appeared before them.
“Now,” she continued, “let us begin.”
With another wave of her hand, she conjured up a low table with a chessboard of bone and obsidian inlaid in its surface. The white pieces were carved in the likenesses of the Legionnaires and their allies, such as Lavinia. The black pieces were forms that were both familiar and not to those watching. One by one, Iggwilv began to pick up each black chess piece.
“Charon,” she intoned. “I see that you’ve already begun. Charon holds fresh rage for Demogorgon, and his position in the alliance is already secure. Well done.”
She placed the figure back on the board on a white square, and as she did so, the piece turned white as well.
“Ahhh, dear old Graz’zt,” she said, removing another black piece. “My Dark Prince. Only one in the Abyss detests Demogorgon as much as he, but unfortunately, Graz’zt is…embroiled, I suppose is the word…elsewhere, with a certain Queen of Spiders. Not that he’d be able to set aside his paranoia and ego long enough to join any alliance he hasn’t spearheaded. I’m afraid you’ll find no aid here.”
She dropped the piece into her lap with a smile.
“Here, however, you’ll find a kindred spirit,” she said, removing a ram-headed figure. “Orcus has had his share of troubles of late, and I dare say he may be open to the possibility of an alliance. Be warned, though. He does enjoy violence.”
She placed the piece on a white square, and it turned white as well.
Next, she picked up a piece carved to resemble an elven woman.
“Gwynharwyf, the so-called Whirling Fury.” Octurus’s eyes lit up as he heard the name. “This one you’ll have no problems gaining aid from, but you might find it difficult reaching her. And even then, her lover Morwel keeps her on a short leash in matters relating to Demogorgon. There was, shall we say, an incident several centuries ago. But do a few favors and she’ll be all yours.”
She placed the piece on a white square.
Next came a piece resembling a beautiful succubus.
“Malcanthet,” the name was bitter in Iggwilv’s mouth. “You may not realize it, but this vile slut’s been in the game for quite some time already. Longer than any of the others, apart from Demogorgon. Longer than you, in any event. But she’ll play hard to get. She might not be willing to donate an army, but I’m certain she’ll be willing to part with some of her charms if you ask nicely.”
Malcanthet joined the other white figures.
“I mentioned before that only one can match Graz’zt in his hatred of Demogorgon. This would be the one.”
She picked up an insectile-looking piece.
“Obox-ob ruled the Abyss once, long ago, before I was even a sparkle in the eye of the cosmos. He wants to rule here again, and while none of us particularly want that, he has his uses. He can’t be reasoned with, but he can be trusted to act upon his hatred. You’ll just need to determine a way to get him to where he’ll do the most damage.”
Obox-ob was then placed on a white square. There were only two black pieces left on the board. Iggwilv picked up one, a baboon-headed fiend.
“Bargromar. This one you may not recognize, but he serves close to Demogorgon. One of the twin generals of his armies, in fact. I don’t expect you’d be able to defeat him, but I’ve heard some most delicious rumors that he’s a bit dissatisfied with his lot of late…a spot of jealousy about his twin brother, Tetradarian, I suspect. And where’s there’s dissatisfaction, there can be dissent. I’m not sure how you can use that to your advantage, but you secured this audience with me, which tells me that you’re smooth talkers and resourceful, if nothing else.”
She placed Bargromar on the last white space. Only the piece representing Demogorgon himself remained. Iggwilv picked it up, turned it over in her hand as she studied it, then set it back down on a black square surrounded by the white figures. An eyebrow arched, and with a delicate finger, she tipped the piece over.
“Simple, no?”
 

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Brilliant!

I was wondering how it feels for the players - running around the planes and such, compared with how it all started; Sasserine (Tashluta), the pirates and the jungle etc.
Has it all grown organically and logically?

Jollydoc, was it hard to make it flow without it seeming too railroady :)

My own players are starting Sea Wyvern's Wake next session, so it's a while before I have to worry about such things!
 

Sometime this week I think that I am going to be posting an RP update for Mandi...tying up some loose ends and opening some new doors.

I am still looking forward to WarEagleMage's update on what the Hell (or Abyss?) that Marius was up to during his sabatical.
 

carborundum said:
Brilliant!

I was wondering how it feels for the players - running around the planes and such, compared with how it all started; Sasserine (Tashluta), the pirates and the jungle etc.
Has it all grown organically and logically?

Jollydoc, was it hard to make it flow without it seeming too railroady :)

My own players are starting Sea Wyvern's Wake next session, so it's a while before I have to worry about such things!

I've found throughout the AP that the next step often seems the "logical" step. The group starts out as employees of Lavinia, doing her a service. This grows into a more formal arrangement with their accompanying her to Farshore. There the real story begins, with small wheels leading to bigger ones. These two paths intersect when Lavinia is kidnapped by the very forces that are behind the Savage Tide, so once more, the choices seem logical and reasonable. I haven't gotten a sense or rail-roading... more like guided logic. I can't speak for my players, however, though I get the sense they are enjoying it and also enjoying weaving their own stories into the main one. BTW, Enemies of My Enemy is my favorite chapter of the whole AP, and I think the players will get a real kick out of it.
 

JollyDoc said:
BTW, Enemies of My Enemy is my favorite chapter of the whole AP, and I think the players will get a real kick out of it.
No question, they will. Enemies of My Enemy is my favorite Savage Tide adventure too, and I don't think Wolfgang Baur's done better work before or since. His Iggwilv is genius.

Demiurge out.
 

I thought I would add my two cents on the AP issue. Adventure Paths, by their very nature, are very different from regular campaigns in that they are a Path. The path can easily become an interstate with no off ramps if the DM doesn't handle things well. JollyDoc is very adept at keeping things interesting for the PCs. That said, I think that this group of players has done a great job of defining their characters so that the DM can riff off individual character traits and personality conflicts, etc to provide lead-ins to the next chapter in the parth. I ran Shackled City (for a group that included our favorite minotaur's player - and if memory serves, he may have recycled his PC's name from that one) and was very conscious of that fact. The PCs should have some options, although everyone knows that it's not even remotely anything like a more traditional campaign. As usual, it's up to the DM and the players to make it work. That is the primary reason I brought Marius back to the mix: he fit, and because of that it made the whole thing work better.
 

WarEagleMage said:
That is the primary reason I brought Marius back to the mix: he fit, and because of that it made the whole thing work better.

Amen.

Though the fact that he kicks some serious ass probably didn't hurt.
 


Hammerhead said:
I'm surprised that at least half the group didn't go into some kind of combat withdrawal. "Less talk, more fight." :)

Well, there was a moment, which I omitted (by oversight), where during the talking, TC decided to go and hang his head out the window that led to the Isle of Dread. I'm not sure how I've been conveying it in the story hour, but TC's player, Dave, is really role-playing how much the Cleaver detests being on the Abyss and the lower planes. This should really ramp up as EomE's progresses...
 

Great Chapter, JollyDoc. And kudos to the players - I love the no-nonsense attitude of the Legion.

Let's see how they fare in the rest of the module. Anwar might have really come in usefull at some point(s)... :]
 

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