JollyDoc
Explorer
LordVyreth said:Well, with help, Vhalantru will probably be a lot harder, especially if he can hang back and concentrate on using his eye rays and antimagic cone, instead of that still "float up and bite them" tactic that the module recommends.
I'm sorry to hear that Lee's exit was so unpleasant. I had a few players departures in my current campaign (the one I'm doing the Story Hour on,) as well, and they were always hard to deal with, both in-game and out. What made him so mad, if it's not too personal a question? We might be able to form a "DMs with disgruntled players" support group!
Yeah, I think with the support of Thifirane, et al, Vhalantru might be more of a challenge, especially if Thifirane can split the group with a few well placed walls of force, which I believe are not negated by the anti-magic cone.
Hmmm...where do I begin with Lee? Lee is a good guy, but he has a tough time playing in a group setting. He gets easily frustrated, and that rapidly turns into abuse. When he comes up with a plan for his character, he gets pissed off if it doesn't work out the way he wanted, and then starts sulking ("Well I guess my character just won't do anything."). Most of the time, you have to stop the game and find multiple rules to prove to him why his plan won't work, and he has often responded with, "Well, you're the DM. You can change the rules if you want." The final straw was when Wathros died this last time. He did not want Wathros raised, because it would result in level loss. Instead, he opted to bring in a new character. We have long had a house rule that if a new character is brought in, it will be one level below the lowest level party member. This is to discourage people from randomly discarding characters so that they can bring a newer, more buffed one, complete with all that starting gold higher level PC's get. Well, Lee didn't like that rule, and thought he should get to come in at the same level as everyone else. When he couldn't get his way, he quit. C'est la vie.