When everyone is arguing that the rules are fine, because characters in the double-digits have no problems with them, it's worth pointing out that most play takes place at lower levels.Twowolves said:So, your arguement against the crafting rules now suddenly only applies to low level item makers. Moving the goalposts are we?
I don't know, where you bit my head off for not liking the rule?Where did I say that it was the best possible? Where is that even implied?
The magic item creation rules have always sucked. Hence all the alternatives out there, including from WotC, long before 4E was announced.Except for those of us not buying the party line that we are now at war with Oceania and always have been, and are able to see that the current edition of the rules don't suck quite so bad as the 4th ed developers would like us to believe.
Bring up strawmen much? Or is discussion of anything not in the DMG automatically "4e"? It's possible to improve the current system within the confines of 3e, and WbDb never said otherwise.Twowolves said:I'm sorry, I didn't realize this thread was posted in the 4th ed forum. I thought we were talking about the game that is actually published and is currently being played by millions, not the theoretical rules of a game yet published, where everyone's house rules are official cannon, and everyone's dreams of The Perfect System comes true. Except for those of us not buying the party line that we are now at war with Oceania and always have been, and are able to see that the current edition of the rules don't suck quite so bad as the 4th ed developers would like us to believe.
Equating Orwell's somber vision of the future with indignant nerdery made me laugh out loud at work - thanks!Twowolves said:Except for those of us not buying the party line that we are now at war with Oceania and always have been, and are able to see that the current edition of the rules don't suck quite so bad as the 4th ed developers would like us to believe.
Whizbang Dustyboots said:Because in any campaign where they're used, one character, for the good of the group, gets to permanently slow his or her advancement. If the XP was taken from the character benefiting, it would be fair. But that fighter isn't giving up anything more than cash for that +5 vorpal greatsword, while the wizard is permanently weaker because of it.
It's a great idea if one was just, say, writing novels about these characters. At the table, though, it's crap.
A scroll of magic missile is campaign changing? And powerful?JDJblatherings said:Powerful campaign changing effects should have a cost a permanent cost even.
Doug McCrae said:It's bad because it means PCs are on different xp totals. Which means you have to keep track of xp and some PCs will level up separately. Much like permanent level drain, or resurrection based level loss, is a bad idea.
Spending action points for magic items is better.
The problem with that is that at higher levels, they're just buying the things anyways. Sure, as a DM you can limit what they received, but using RAW they can just buy what they want in a sufficiently large town.hazel monday said:I disagree with every word in this post except "to" "of" and"is". I think the XP using magic item rules are fine, because it discourages players from becoming walking item factories. If you want power, you gotta give up some power. Nothing wrong with a little sacrifice.
D.Shaffer said:The problem with that is that at higher levels, they're just buying the things anyways. Sure, as a DM you can limit what they received, but using RAW they can just buy what they want in a sufficiently large town.
A bit of a simple conclusion here, but 'If you need to make modifications to the RAW to make RAW work...there's a problem that needs to be fixed.'hazel monday said:With these modifications to RAW, magic item creation is no problem.