Voadam
Legend
thorian said:I don't understand why spending XP on magic item creation is a bad idea. To me, it represents the crafter having to pour in part of his essense to make the item. Magic item creation is a difficult process whereby the crafter must "donate" some of his personal power to make the item.
That works fine from a story/flavor perspective. But it goes against mechanical game balance among PCs.
They did a fairly good job of making characters roughly equal with balancing classes, suggested level wealth, and ECL. Having one pc give up xp and lag in level advancement throws off that balance.
When he does it for himself you can say he trades level power for gp/item power and could still be roughly balanced similar to an LA race. However if they do this for the group (enchanting the weapons or armor of tank PCs for example) then the balance between PCs is thrown off more as it is just a pure hit for the team.