GreatLemur
Explorer
Flavor-wise, having spellcasters sacrifice "life essence" to create magic items makes all the sense in the world, particularly in the case of non-expendable items: How else does a ring or sword generate a constant supply of magical energy than by incorporating some of whatever spellcasters use to generate magical energy? Trouble is, I can't really see XP as representing life essence. XP represents experience. Sacrificing life essence might be better modeled by a loss of Constitution, Charisma, hit points, or spell slots (none of which sound like very good options, balance-wise).
Anyway, I've always preferred the "levin" rules from Green Ronin's Advanced Gamemaster's Guide: In order to create magic items, you need to find magic raw materials. No penalty to character advancement rates, and the DM controls the rate at which the party can obtain such materials.
Anyway, I've always preferred the "levin" rules from Green Ronin's Advanced Gamemaster's Guide: In order to create magic items, you need to find magic raw materials. No penalty to character advancement rates, and the DM controls the rate at which the party can obtain such materials.