Are you honestly saying that 4th edition is not a roleplaying game? that would make sense. What you are describing is a miniatures battle game like Warhammer. You can roleplay your little dudes while playing Warhamer, but that doesn't make it a roleplaying game. I think this is the fundamental difference between people who know what an RPG is and those who don't. RPGs have roleplaying as their #1 priority. Chess and minis games are best for what they do best.SweeneyTodd said:That's an interesting opinion and you're welcome to it, but I don't think you'll find it very helpful if you want to run or play 4e. Hey, you might, but it goes against the design of the game.
As I've said in probably too many places, one of the key things about 4e is that it is a game, and it is meant to be understood and played as a game. It does not try to model the physics of a fictional reality, so yes, it's pretty bad at doing so. This is not a bad thing, but it is a thing that some people don't like.
There are a lot of roleplaying games out here where getting the picture right in your head, so to speak, involves some discussion among the players at the table as to what the mechanical results "look like" in the fictional game world. D&D is now one of those, it wasn't before, and I can totally respect that it's a jarring change. It does require some slight changes in some groups' roleplaying styles to make it "fit the fiction", I suppose. This isn't that hard to do, but if you find the very concept of having to do so offensive, 4e is probably never going to make you happy -- because it really isn't trying to do what you want it to in that case.
I agree. Mechanics should never be confused with, or for, the game. I mean, come on! Do you really think those players trying to outsmart the trap above are interested in whatever shorthand I use to describe it in my notes? That's crazy. They are playing with the trap itself. The cool, non-codified, imaginary construct I thought up. Hell, an orange could be a trap, if you open it wronghong said:The most shallow, insipid, uninteresting type of secret possible is a game-mechanical secret.




(who here needs mechanics for that?)
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