mach1.9pants
Hero
EDIT: wrong forum sorry, mods please move when able
Thanks
From the DCC RPG forum (Dungeon Crawl Classics RPG, coming soon) In response to some one worried that 5E may push DCC RPG away from his gaming group
Goodman Games • View topic - How do I put this? Errr Hurry the heck up!
Good to see both common sense and a genuine desire for the best for our hobby.
Looking forward to DCC RPG too, pretty crazy fun rules from the BETA (though most certainly not to everyone's taste, the opposite of 4E in many ways!)

From the DCC RPG forum (Dungeon Crawl Classics RPG, coming soon) In response to some one worried that 5E may push DCC RPG away from his gaming group
Goodman Games • View topic - How do I put this? Errr Hurry the heck up!
Joseph Goodman said:I'm actually very excited about 5E. What we've seen so far is "the tip of the iceberg." I think WotC will genuinely pull this one off and release a game that is not only a lot of fun to play but also a "great unifier" of the fan base. I can't wait for it to come out. It will be good for the industry, good for the fan base, and good for Goodman Games.
I think 5E will also be good for DCC RPG. DCC RPG is a game, but it is also an expression of a certain style of play. It's pre-D&D swords & sorcery; it's Appendix N; it's mustaches and bell bottoms. The DCC RPG adventure modules will most likely end up compatible (or closely compatible) with 5E, for reasons noted below. The adventure modules are as important, if not more important, than the core rules. Although most of the discussion so far has been around the rules (understandably), the DCC RPG lineup has a lot more modules than anything else. Really the support base is adventures. I love publishing and writing adventure modules, and that enthusiasm will come through loud and clear in DCC RPG (as you have no doubt seen so far with the 8 announced modules and more lining up behind them).
The primary element of "edition compatibility" when it comes to modules is monster stats. DCC RPG monster stats are very simple. They are built on the same foundation as Pathfinder, C&C, and all other D&D 3.5 descendants. And what is 5E aiming for? A rules set that unifies prior editions and, along the way, quite possibly unifies many of the 3.5 "rules cousins" as well.
What I suspect may happen is that players who appreciate a certain play style end up buying the DCC adventure modules for use in Pathfinder...or C&C...or 5E. And who knows what else. Even if they don't play DCC RPG.
Back to your original point, I can certainly appreciate the frustration with the delay! Me too, believe me. The delays are for good reasons: what you will eventually get will be a beautiful layout, thoroughly play tested rules, great art, and a document that has been edited and proofread by many sets of eyes. Send me your address and I'll send you a free poster to help tide you over until the book is out.
I hope your group engages in 5E, provides their feedback, and helps shape what could be a great game for all RPG fans. If your group wants to skip the DCC RPG rules for now, just steer them toward the adventure modules that will follow on the heels on the core rules. I suspect you'll be able to play those with a variety of systems. If they enjoy the style of play in the adventure modules, you may find you're all moving in the same direction after all.
Good to see both common sense and a genuine desire for the best for our hobby.
Looking forward to DCC RPG too, pretty crazy fun rules from the BETA (though most certainly not to everyone's taste, the opposite of 4E in many ways!)
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