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Jotunbrud --> Powerful Build+?
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<blockquote data-quote="kris_kapsner" data-source="post: 3324584" data-attributes="member: 49586"><p>The person who started this thread was just asking if a feat he was making up was too powerful. I was simply pointing out that it is already out there if he chooses to use that book. </p><p></p><p>I happen to feel differently than you do in regards to the power level of the fighter class. Your examples only take place at very low levels with respect to wizards against fighters. At higher levels, a fighter gets out paced quickly. And, even archers have a very tough time. But, since you bring them up, I'd like to point out that all of my previous references were to melee fighters as the feat doesn't benefit an archer. </p><p></p><p>Archers have always had an incredible advantage over the melee fighter and this is an example of a way to even the field a little. Killing someone before they even have a chance to get to you is always an advantage. That's why you don't see any trench warfare anymore. It just isn't as effective being within reach of someone you wants to kill you. So, by the time our giant of a melee fighter actually arives into a fray against an archer and a mage, the mage is teleporting to another location getting ready to continue blasting him from a distance and he's already taken 4 arrows into him to even the melee between he and the archer. It was the commoner longbowman who did away with the mounted heavy cavalry nobleman in wars centuries ago. Why is D&D any different? </p><p></p><p>The melee fighter just isn't able to be on his own. Sure he's the tank that the rest of the group needs to just absorb damage so the rest of the party isn't put in mortal danger. And, yes, he can dish out a good amount damage once there. However, he needs his ranged friends to get by a number of times. </p><p></p><p>I like to play in a lot of campaigns where I'm 1 on 1 with the DM or with one other player. We have to maximize our fighting capability because we don't have much back up. My campaigns involve a great deal of role playing and less "roll-playing". Forgive me if I don't get excited about using one of my very few feats to take a feat that gives me a +2 will save or a +1 to defense against one opponent. </p><p></p><p>That's just a difference in our games I guess. I hope you enjoy your adventures. I enjoy mine. Keep in mind that this isn't a game like warhammer or something where the rules are very much set in stone. I believe D&D goes out of their way to make sure everyone knows that the rules are "guidlines" for the game. Don't get too stressed about them. Balance is important but it should also favor your heros. Isn't that what most of us want to play? And, isn't it fun to create a powerful character that can do great things at low levels? I for one would rather have a campaign where my character went up levels fewer and still gained more feats as he could learn them through "role playing" and still have to worry about his lower hit points and survibility.</p><p></p><p>Alas, I think we'll just have to agree to disagree. </p><p></p><p>Enjoy your game my friend. I hope you have many evenings filled with fun.</p></blockquote><p></p>
[QUOTE="kris_kapsner, post: 3324584, member: 49586"] The person who started this thread was just asking if a feat he was making up was too powerful. I was simply pointing out that it is already out there if he chooses to use that book. I happen to feel differently than you do in regards to the power level of the fighter class. Your examples only take place at very low levels with respect to wizards against fighters. At higher levels, a fighter gets out paced quickly. And, even archers have a very tough time. But, since you bring them up, I'd like to point out that all of my previous references were to melee fighters as the feat doesn't benefit an archer. Archers have always had an incredible advantage over the melee fighter and this is an example of a way to even the field a little. Killing someone before they even have a chance to get to you is always an advantage. That's why you don't see any trench warfare anymore. It just isn't as effective being within reach of someone you wants to kill you. So, by the time our giant of a melee fighter actually arives into a fray against an archer and a mage, the mage is teleporting to another location getting ready to continue blasting him from a distance and he's already taken 4 arrows into him to even the melee between he and the archer. It was the commoner longbowman who did away with the mounted heavy cavalry nobleman in wars centuries ago. Why is D&D any different? The melee fighter just isn't able to be on his own. Sure he's the tank that the rest of the group needs to just absorb damage so the rest of the party isn't put in mortal danger. And, yes, he can dish out a good amount damage once there. However, he needs his ranged friends to get by a number of times. I like to play in a lot of campaigns where I'm 1 on 1 with the DM or with one other player. We have to maximize our fighting capability because we don't have much back up. My campaigns involve a great deal of role playing and less "roll-playing". Forgive me if I don't get excited about using one of my very few feats to take a feat that gives me a +2 will save or a +1 to defense against one opponent. That's just a difference in our games I guess. I hope you enjoy your adventures. I enjoy mine. Keep in mind that this isn't a game like warhammer or something where the rules are very much set in stone. I believe D&D goes out of their way to make sure everyone knows that the rules are "guidlines" for the game. Don't get too stressed about them. Balance is important but it should also favor your heros. Isn't that what most of us want to play? And, isn't it fun to create a powerful character that can do great things at low levels? I for one would rather have a campaign where my character went up levels fewer and still gained more feats as he could learn them through "role playing" and still have to worry about his lower hit points and survibility. Alas, I think we'll just have to agree to disagree. Enjoy your game my friend. I hope you have many evenings filled with fun. [/QUOTE]
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