Journals of the Five: The Cast


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Aust Meliamne

First Post
Karanaj Umian
Region: Halruua; Deity: none
Human Sorcerer 4/Fighter 1; CG
STR-11 DEX-16 CON-15 INT-12 WIS-8 CHA-18; HP: 25 (4d4+8+3); FORT+5, REF+4, WILL+2; AC 20 (+2 RoP, +5 Elven Chainmail, +3 DEX); BAB+3; Melee +3, Ranged +6; Init +3;
Special Abilities - Cat familiar (+2 to Move Silently)

Languages - Common, Chondathan, Draconic

Skills and Feats - Alchemy+5, Concentration+10, Know(arcana)+9, Ride+7, Spellcraft+9, Toughness, Maximize Spell, Craft Wondrous Item, WF Longsword

Magic - Spells Per Day 6/7/4
Spells Known -
0: Ray of Frost, Prestidigitation, Mage Hand, Detect Magic, Resistance, Read Magic
1: Mage Armor, Magic Missile, Sleep
2: Bull's Strength

Equipment - Adventuring gear, Traveler's clothes, blue cape w/ red trim, Silver Ring of Telepathy, Ring of Protection +2, MW Light Crossbow, Shortspear, 20 Crossbow bolts, Karanaj's Journal, +1 Keen Longsword, Elven Chainmail

Description - Karanaj is of average height (5'7") and average build as well. He is strikingly handsome, and tends to flirt often.

Karanaj grew up in a somewhat large family. He had 4 brothers and 2 sisters (of which he was the second oldest). Karanaj's father worked for a local entrepeneur, who had many enemies. The man did not live long, which left Karanaj's father without a job. Karanaj and his brother were sent out into the world (being the oldest in the family). They decided not to travel together, since they didn't get along very well and didn't want to be annoyed with each other for the entire time.

Karanaj got used to traveling alone. He developed his magic skills as well as his flirting skills. He would try to find some girl to have for a while, mostly to relieve the lonliness.
 

Aust Meliamne

First Post
Vallia Woodshadow;
Region-Evermeet; Deity-Corellon Larethian;
Elf; Cleric 5; CG;
STR 16 DEX 10 CON 12 INT 12 WIS 15 CHA 14;
HD 4D8+4; HP 23; Fort +5 Ref +1 Will +6;
AC 16 (Elven Chain +5, shield +1);
BAB +3; Melee +5; Ranged +3; Init +4

Skills & Feats: Knowledge (arcana) +6, Knowledge (religion) +7, Listen +4, Scry +4, Search +3, Spellcraft +7, Spot +6, Weapon Focus(Longsword), Improved Initiative, MWP (Longsword), Power Attack

Special Abilities: Immune to magic sleep spells and effects, +2 racial saves vs. Enchantment spells or effets, low light vision, proficient with Longsword and all bows, +2 dex, -2 con, cast good spells at +1 caster level

Languages: Common, Elven, Draconic

Equipment: Traveler’s outfit, Longsword (Keen Blade +1), Long bow, Quiver, 100 arrows, Elven Chainmail, Small wooden shield, Silver Holy Symbol, Backpack, Bedroll, Flint & Steel, Silk rope (50 ft), waterskin, flask, grappling hook, rations (7), 2 scrolls Cure Moderate Wounds, 2 potions Cure Moderate Wounds, 2 Light Crossbows, MW Buckler, 10 doses drow sleep poison, Silver Ring of Telepathy, Vallia’s Journal

Description: Vallia is petite, 5’1” 110lbs, with pale skin, brown hair, and brilliant green eyes.

Background: This is rather complex, and is all covered by the thread of the game, so in the interest of space, I will not recount it here.

Spells Per Day: 5/4+1/3+1/1+1

Domains: War and Good
 

Aust Meliamne

First Post
Gruush
Region-Amn; Deity-Lathander
Half-Orc; Monk 4; LN
STR 18; DEX 17; CON 14; INT 12; WIS 15; CHA 10
HD 4D8+8; HP 26; Fort +6 Ref +7, Will +6;
AC 15 (Dex +3, Wis +2);
BAB +3; Melee +7; Ranged +6; Init +3

Skills & Feats: Balance +7, Escape Artist +7, Hide +9, Jump +12, Listen +8, Move Silently +9, Tumble +10; Stunning Fist, Improved Grapple, Deflect Arrows, Improved Unarmed Strike, Fists of Iron

Special Abilities: +2 Str, -2 Int, -2 Cha, dark vision, orc blood, Still Mind, Evasion, +2 synergy bonus to Tumble, +2 synergy bonus to Jump and Balance.

Languages: Common, Orc, Giant

Equipment: Backpack, Waterskin, rations (3), Bedroll, Sack, Flint & Steel, Case with 10 bolts, Kama (Keen blade +1), light crossbow, kama

Description: Monk of the Sun Soul Order, 7’3”, 205 lbs, Grayish skin, no hair, green eyes

Background: Gruush was born in an orc tribe to a human slave. After Gruush was born his intelligence became noticeable to the members of the tribe. They were fearful of this strange child. They felt he was possessed. They wanted to kill him, but were afraid of bringing down the wrath of that which possessed him. They decided to kill the mother that brought this thing into their midst and abandon him to whatever fate had in store. Gruush was found by a band of monks. They took him to their monastery where he flourished due to his intelligence and orderly mind. Even though he is intelligent, he does not back down from an insult. He tries to use his intelligence to his advantage. He travels to better his art and test his martial skills. He will not go out of his way to help someone unless he can gain through his art.
 


Tokiwong

First Post
Misha "Burning Rose" Koldun (Reborn)

Misha "Burning Rose" Koldun: Region-Amn; Deity-Corellon; Moon Elf; Ranger2/Fighter 2/Cleric 1; NG; STR 14 DEX 18 CON 10 INT 14 WIS 16 CHA 10; HD 4D10/1d8; HP 39; Fort +8 Ref +4 Will +5; AC 22 (Elven Chainmail +5, MW Buckler, Ring of Protection +2, DEX +3); BAB +4; Melee +6; Ranged +8; Init +8

Skills & Feats: Climb +6, Jump +18, Knowledge: Nature +6, Knowledge-Religion +6, Listen +12, Move Silently +6, Ride +6, Search +6, Spot +13, Swim +4, Tumble +14, Cosmopolitan-Tumble, Dodge, Alertness, Improved Initiative, Track, Weapon Focus-Longsword, Point Blank Shot

Special Abilities: Favored Enemy-Goblinoids +1, Ranger Abilities, Ranger Virtual Feats, Elven Traits, Domains (Elf & Protection), Protective Ward Once per day, Turn Undead 3 times per day

Cleric Spells: 0th-3, 1st-2 plus Domain

Languages: Common, Chondathan, Shaaran, Elven

Equipment: Leather Armor, Long Sword, Masterwork, 5 Daggers, Adventurer’s Gear, Thieves Tools, Backpack, 3 Waterskins filled with Oil, Dagger Masterwork, Bracers of Speed (Extra Attack), Bag of 3 Aquamarines, Bronze Dagger, Silver Ring of Mental Speech, Composite Short Bow, 34 Arrows, Misha’s Journal, Elven Chainmail, MW Buckler, Drow Longsword +1 Keen (2), Ring of Protection +2, Boots of Striding and Springing

Description: Misha is a swarthy fellow from Amn, he was born in Muraan to a poor family. He was the youngest in the family of eight children and had to learn quickly and be smarter then his elder siblings. This intelligence earned him some schooling; he showed some promise and his parents were especially proud of the youthful prodigy. Language and knowledge came easy, yet he was not totally fascinated with knowledge, as it was magic that entranced him at times. He had no desire to learn but the magic of the Selune temples, and of Selune herself entranced him. He was young when he began to offer prayers to the goddess.

Towards his adolescence Misha began to rebel against the schooling and began doing odd jobs for the Shadow Guild (Shadow Thieves), and they in turn began to teach him the basics of the “trade”. Misha was a quick learner, and rarely got caught, unless he was being reckless. Misha enjoyed taking risks and never turned down a challenge. He eventually grew bored with the Shadow Guild, and began to travel spending more time away from home, away from the safety net. He took odd jobs using the name Burning Rose to keep his identity hidden, not that he was hiding from anyone. It just made him sound more mysterious and professional or so he thinks. While away from home Muraan was lost to a humanoid army, he is not quite sure if he wants to go home to see if his family is well just quite yet. But he plans on going soon, to see the Grand Temple of Selune and to see his family one day. When he gets time.

Misha is not afraid to fight when he has too, though he prefers trickery and subtlety to outright might. He would much rather stab a foe in the back in an alley, then dueling them heroically on the battlements. He takes opportunities when given to him, not that he isn’t brave just pragmatic. Honor in fighting means nothing, just as long as he is alive to count his winnings after the fact. He has a controlled fighting style, but can be acrobatic when the time is needed. He relies on his ability more so then armor to get him through a fight.

He is simple at times and tends to account for himself in as few words as possible, he can come off as shy when he is uncertain of the people around him. But this is passing he is a rather charming fellow despite his brash attitude. He is talkative, and likes to share ideas when possible. He is unsure of himself around women and tends to avoid situations that would place him in that kind of predicament. Misha enjoys spending money since he never had much of it growing up, and can be a bit of wastrel when it comes to money.

Misha tends to dress as inconspicuous as he can. He is of average height, approximately 5’10” with a slight build. He weighs about 160 lbs., a sinewy build of muscle and very little fat. He could be handsome in a rugged boyish way. He wears his white hair long and wild with several braids about his pointy elven ears. Around his left ear he has three braids with twinkling beads of various colors, he tends to flick them when he thinks or if he gets nervous. His eyes are green and soft, a sharp contrast to his silvery skin and hardened exterior. He enjoys life, but also has a serious side, and is deeply religious. He tends to pray every day and goes to temple as often as he can making his donations when he can, and often. Tattooed on his back he has the symbol of Selune emblazoned, a symbol of his religious dedication and his youthful spirit and rebellion.

Though he was born a human, recent events have changed his destiny perhaps forever. After a brutal death at the hands of an elven wizard, Thamior, he was reincarnated into a moon elf. The change has been quite an adjustment. Misha is not sure of how to be an elf, but is making the best of a strange situation.

*New Post so I can modify as needed, and cause I am cool like that. Welcome the new Misha.

*Misha found god, well he found Correlon or something, never can have too many clerics I say, besides he is headed down the path of Templar, while picking up levels of Divine Champion. He is such a holy man.
 
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