OptionalRule
Hyperion
Perilous Journeys in 5e Part 2: Actions and the Road went up today. It covers character actions available during travel to add some flavor to the road and give away for players to depend on one another as a group.
Last weeks Perilous Journeys in 5e: Rest and the Road removed long rests during travel to make the journey a set of node based encounters, and provided some rules for setting up field camps so players can rest in emergencies and near dungeons.
Last weeks Perilous Journeys in 5e: Rest and the Road removed long rests during travel to make the journey a set of node based encounters, and provided some rules for setting up field camps so players can rest in emergencies and near dungeons.