Jovian Chronichles OGL?

DeBracy

First Post
Hey people. Before I go off to the realms of Hypnos (yeah, I'm going to bed ;) ) I thought I'd drop this question for you: what kind of stuff are in the Jovian Chronichles OGL-rules? Just gear or is there more? Skills/feats?

Anyone with experince of Jovian Chronicles (2nd ed of course, since that's the dual-statted one) please tell me what you think! Worth the price if I want a space opera kind of feel to my d20 Modern/Future game? :)
 

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OGL-wise the JC 2e provides you with 13 "Anime powers" which are basically special abilities similar to feat and class abilities. These are assigned based on the Stereotype and Archetype you pick for your character. They are very much in keeping with game's Gundam-esque feel.

You get several pages of OGL stats for the various armor, gear and weapons listed in the book. The book also includes 10 Exo-armors, 2 fighters, two exo-suits and 7 spaceships all statted using GoO's D20 Mecha rules.

The setting isn't quite space opera but it does have an epic scope. I suggest checking out Nick Pilons' excellent Odyssey SEED (a rewrite of the orginal campaign in the first JC rulebook). While statted for Sil it should give you a good idea of what the setting is like. Note that though the setting was written prior to d20 Future it isn't that hard to use d20 Future material in it (excepting the Mecha and Starship chapters).

If you have additional questions about the setting I suggest checking out DP9s' newly opened forums.
 
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Great reply there! Thanks. :D You got everything in there I think, if Icome with anything more I'll check the DP9 forums as you suggest. :)
 
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