OK, here's a variant I came up with for the monk class. I based it off of the character of Tar Gibbons from the book series Aliens Ate my Homework, written by Bruce Coville. I posted it on the Wizards of the Coast forum, and the general consensus there is that it looks pretty good, but needs to be play-tested. I come here to get your opinions on it. Respond if you think it's balanced, overpowered, underpowered, or if you have any questions or comments on it!
A character who wants to follow the path of the Joyful Warrior must be about to take their first level of monk, and be apprenticed to the proper master or monastery.
Replaces: A monk who choses this variant does not gain any of the monk AC bonuses from Wisdom, or from his monk levels.
Benefits: Starting at first level, as a full-round action, you can enter into a state of joyful harmony with the universe (tentatively known as the Katsu Miranda). While in this state, you gain a +3 insight bonus to melee attack and damage rolls, a +3 dodge bonus to AC, and the Uncanny Dodge class ability. However, maintaining this harmony is difficult for extended periods of time. For every round after the first, you must make a Concentration check (DC=5, +5 for every round after the first you have maintained it). You may choose to dismiss this effect as a free action. You also gain a bonus on Reflex Saves equal to one-half the bonus provided to attack and damage rolls, rounded down.
Beginning at first level, you also gain a bonus on all saving throws and checks made to resist fear equal to your class level. A Joyful Warrior who is under a fear effect cannot access the Katsu Miranda until he or she has been free of fear for a minimum of two rounds. A Joyful Warrior in Katsu Miranda who fails his saving throw or skill check against fear instantly loses the benefit of his Katsu Miranda, and cannot regain them until after he has been free of his fear for two full rounds, and has spent the required action to enter it.
At fourth level, and every four levels thereafter, the benefits of entering the Katsu Miranda increase by 1 (to +4 at fourth, +5 at eighth, etc).
At tenth, fifteenth and twentieth levels, you learn how to enter into Katsu Miranda more quickly than before. At tenth level, it entering the Katsu Miranda only requires a standard action. At fifteenth level, it quickens to a move action, and then to a free action at twentieth level.
At 20th level, you have mastered the art of the Katsu Miranda. Beginning at this point, you no longer need to make Concentration checks to maintain your state of joy. You also become immune to all fear effects, magical and otherwise.
A character who wants to follow the path of the Joyful Warrior must be about to take their first level of monk, and be apprenticed to the proper master or monastery.
Replaces: A monk who choses this variant does not gain any of the monk AC bonuses from Wisdom, or from his monk levels.
Benefits: Starting at first level, as a full-round action, you can enter into a state of joyful harmony with the universe (tentatively known as the Katsu Miranda). While in this state, you gain a +3 insight bonus to melee attack and damage rolls, a +3 dodge bonus to AC, and the Uncanny Dodge class ability. However, maintaining this harmony is difficult for extended periods of time. For every round after the first, you must make a Concentration check (DC=5, +5 for every round after the first you have maintained it). You may choose to dismiss this effect as a free action. You also gain a bonus on Reflex Saves equal to one-half the bonus provided to attack and damage rolls, rounded down.
Beginning at first level, you also gain a bonus on all saving throws and checks made to resist fear equal to your class level. A Joyful Warrior who is under a fear effect cannot access the Katsu Miranda until he or she has been free of fear for a minimum of two rounds. A Joyful Warrior in Katsu Miranda who fails his saving throw or skill check against fear instantly loses the benefit of his Katsu Miranda, and cannot regain them until after he has been free of his fear for two full rounds, and has spent the required action to enter it.
At fourth level, and every four levels thereafter, the benefits of entering the Katsu Miranda increase by 1 (to +4 at fourth, +5 at eighth, etc).
At tenth, fifteenth and twentieth levels, you learn how to enter into Katsu Miranda more quickly than before. At tenth level, it entering the Katsu Miranda only requires a standard action. At fifteenth level, it quickens to a move action, and then to a free action at twentieth level.
At 20th level, you have mastered the art of the Katsu Miranda. Beginning at this point, you no longer need to make Concentration checks to maintain your state of joy. You also become immune to all fear effects, magical and otherwise.
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