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<blockquote data-quote="Tharivious" data-source="post: 3152775" data-attributes="member: 28105"><p>It's been too long since the days that I interacted with dear old Nathan, so I can't comment on the current incarnation. Good to see you're still around though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Back in the day though, he always struck me as similar to the planeswalkers in Magic: The Gathering. Beyond mortal, larger than life, not quite human, that sort of thing. Powerful, absolutely; but he had his personal flaws too that balanced some of that out. We sparred on many occassions, and things went pretty fairly back then, fully freeformed with each character having an equal chance at success as I recall. Of course, those were agreed to spars done on friendly terms, and not all out conflicts, so that opinion may be somewhat skewed compared to a head-on combat situation.</p><p></p><p>It's been years though, so I can't help much about the present day opinions of him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Now, a few things dropped in the thread that I feel like commenting on due to my blasted compulsiveness...</p><p></p><p>No... just... no. A heart isn't a viable target, it's part of a creature, and as such, is patently not an object. That's close to thinking <em>freedom of movement</em> makes you immune to arcane spell failure in full plate in terms of wording abuse. But hey, if storylines allow it, go ahead - it's your thing, do what you want to do. By d20/D&D, however, it fails miserably. Besides, that would be about eight times better than a 5th level spell from the Book of Vile Darkness that specifically removes someone's heart (and that one allows a saving throw, while <em>mage hand</em> doesn't).</p><p></p><p></p><p>This is unfortunately what leads to cries of godmode, and to lead newer (or less known) players to have a bad attitude toward veterans who play the "I've been here longer, so I'm better than you." card. Sure, have a broader range of powers, but that doesn't bypass freedom of destiny, and that doesn't excuse being invulnerable to anyone of lesser power. Freeform is a compromise, experience can play a part, sure, but there are other parts that experience just can't overwhelm.</p><p></p><p>The rest of what Alek said is spot on though.</p></blockquote><p></p>
[QUOTE="Tharivious, post: 3152775, member: 28105"] It's been too long since the days that I interacted with dear old Nathan, so I can't comment on the current incarnation. Good to see you're still around though. :) Back in the day though, he always struck me as similar to the planeswalkers in Magic: The Gathering. Beyond mortal, larger than life, not quite human, that sort of thing. Powerful, absolutely; but he had his personal flaws too that balanced some of that out. We sparred on many occassions, and things went pretty fairly back then, fully freeformed with each character having an equal chance at success as I recall. Of course, those were agreed to spars done on friendly terms, and not all out conflicts, so that opinion may be somewhat skewed compared to a head-on combat situation. It's been years though, so I can't help much about the present day opinions of him. :( Now, a few things dropped in the thread that I feel like commenting on due to my blasted compulsiveness... No... just... no. A heart isn't a viable target, it's part of a creature, and as such, is patently not an object. That's close to thinking [i]freedom of movement[/i] makes you immune to arcane spell failure in full plate in terms of wording abuse. But hey, if storylines allow it, go ahead - it's your thing, do what you want to do. By d20/D&D, however, it fails miserably. Besides, that would be about eight times better than a 5th level spell from the Book of Vile Darkness that specifically removes someone's heart (and that one allows a saving throw, while [i]mage hand[/i] doesn't). This is unfortunately what leads to cries of godmode, and to lead newer (or less known) players to have a bad attitude toward veterans who play the "I've been here longer, so I'm better than you." card. Sure, have a broader range of powers, but that doesn't bypass freedom of destiny, and that doesn't excuse being invulnerable to anyone of lesser power. Freeform is a compromise, experience can play a part, sure, but there are other parts that experience just can't overwhelm. The rest of what Alek said is spot on though. [/QUOTE]
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