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<blockquote data-quote="Tharivious" data-source="post: 3154905" data-attributes="member: 28105"><p>I could have sworn the purpose of this thread was discussion of what is and is not godmoding/powergaming/whatever vernacular you wish to use for it. If examples are brought up in the course of a thread that don't apply to the thread starter, those are still fair game for discussion.</p><p></p><p></p><p>Wise words, and true. But by its definition, players are free to use stat-systems if they so choose. Discussion of said rules only applies when those players decree that they adhere vehemently to them, otherwise it's all theorhetical commenting on shaky guidelines. Still fair game for discussion when brought up in a given example, even if it only applies to that example. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>As for things like Spring Attack or the like, I think a lot of it has to do with wording and perceptions. Depending on how an action is described, nearly anything can be twisted and distorted into a resemblance of godmoding. Unfortunate, but ultimately unavoidable due to various vocabulary or language barriers, combined with familiarity with systems used as reference points.</p></blockquote><p></p>
[QUOTE="Tharivious, post: 3154905, member: 28105"] I could have sworn the purpose of this thread was discussion of what is and is not godmoding/powergaming/whatever vernacular you wish to use for it. If examples are brought up in the course of a thread that don't apply to the thread starter, those are still fair game for discussion. Wise words, and true. But by its definition, players are free to use stat-systems if they so choose. Discussion of said rules only applies when those players decree that they adhere vehemently to them, otherwise it's all theorhetical commenting on shaky guidelines. Still fair game for discussion when brought up in a given example, even if it only applies to that example. :p As for things like Spring Attack or the like, I think a lot of it has to do with wording and perceptions. Depending on how an action is described, nearly anything can be twisted and distorted into a resemblance of godmoding. Unfortunate, but ultimately unavoidable due to various vocabulary or language barriers, combined with familiarity with systems used as reference points. [/QUOTE]
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