Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Jumping
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paraxis" data-source="post: 6540815" data-attributes="member: 13009"><p><strong>JUMPING</strong><em> Your Strength determines how far you can jump.</em></p><p><em></em></p><p><em>Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement.</em></p><p><em></em></p><p><em>This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. At your DM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit it.</em></p><p><em></em></p><p><em>When you land in difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land prone.</em></p><p><em></em></p><p><em>High Jump. When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance. Either way, each foot you clear on the jump costs a foot of movement. In some circumstances, your DM might allow you to make a Strength (Athletics) check to jump higher than you normally can.</em></p><p><em></em></p><p><em>You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1. times your height.</em></p><p><em></em></p><p>----------------</p><p><strong>Athletics.</strong><em> Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:</em></p><p></p><p><em>-You try to jump an unusually long distance or pull off a stunt midjump.</em></p><p></p><p>----------------</p><p>The above are the specific rules for jumping, anything else is up to the DM.</p><p></p><p>The way I handle a strength 15 character making a long jump of of 16' or 20', is by making them make a Strength(athletics) check as it states. DC varies by situation but a 15 will get you a few extra feet at my table. I also allow the extension of arms like with a high jump on a long jump so the 16' gap would be withing reach just clinging to the side.</p><p></p><p>I take extra movement, height, size and stuff into adjudicating the above DC for extra distance covered.</p><p></p><p>Landing in difficult terrain as above is a DC 10 Dexterity(acrobatics) check to land not prone.</p><p></p><p>But if the character has the strength and the 10 feet of room for a jump a strength 15 halfling makes a 15' jump without a check, because that is what the rules say happens. Pretty much 10' wide pits in the hall don't matter much unless someone dumped strength to less than 10.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6540815, member: 13009"] [B]JUMPING[/B][I] Your Strength determines how far you can jump. Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement. This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. At your DM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit it. When you land in difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land prone. High Jump. When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance. Either way, each foot you clear on the jump costs a foot of movement. In some circumstances, your DM might allow you to make a Strength (Athletics) check to jump higher than you normally can. You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1. times your height. [/I] ---------------- [B]Athletics.[/B][I] Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:[/I] [I]-You try to jump an unusually long distance or pull off a stunt midjump.[/I] ---------------- The above are the specific rules for jumping, anything else is up to the DM. The way I handle a strength 15 character making a long jump of of 16' or 20', is by making them make a Strength(athletics) check as it states. DC varies by situation but a 15 will get you a few extra feet at my table. I also allow the extension of arms like with a high jump on a long jump so the 16' gap would be withing reach just clinging to the side. I take extra movement, height, size and stuff into adjudicating the above DC for extra distance covered. Landing in difficult terrain as above is a DC 10 Dexterity(acrobatics) check to land not prone. But if the character has the strength and the 10 feet of room for a jump a strength 15 halfling makes a 15' jump without a check, because that is what the rules say happens. Pretty much 10' wide pits in the hall don't matter much unless someone dumped strength to less than 10. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jumping
Top