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<blockquote data-quote="iserith" data-source="post: 6540979" data-attributes="member: 97077"><p>A DM may say that such a character fails to jump a 16-foot gap. Or the DM may say the result is uncertain and call for an ability check. He or she may also say the jump succeeds, but on its own and with reference to rules only, this doesn't seem a likely call.</p><p></p><p>A DM may be likely to rule landing prone as a result of failure on a check, such as by landing in difficult terrain or trying to extend a jump past the character's Strength score. I think a good failure condition that is exciting and memorable would be to have the character just barely miss the jump and catch the ledge with his or her hands (prone, mechanically). Now the character is dangling there, possibly having dropped weapons and shield - "What do you do?"</p><p></p><p>According to the rules, the only factor in jump distance is Strength score (or Strength modifier for high jumps). So extra movement or size doesn't make a difference except perhaps when the DM considers those as factors for determining a DC when the character takes an action with an uncertain outcome. Reduced movement may impact the overall distance a character can jump, depending on the circumstances. For example, a halfling with Strength 15 under the effects of a ray of frost may struggle to jump that gap after making an attack as he or she only has 15 feet of movement to spare and 10 feet of movement is required to make a running long jump. Still, the DM may only consider their jump uncertain (and apply a higher DC due to the circumstances) rather than say the character cannot make the jump outright.</p><p></p><p>The rules for jumping are on page 64 of the Basic Rules which are available online for free.</p></blockquote><p></p>
[QUOTE="iserith, post: 6540979, member: 97077"] A DM may say that such a character fails to jump a 16-foot gap. Or the DM may say the result is uncertain and call for an ability check. He or she may also say the jump succeeds, but on its own and with reference to rules only, this doesn't seem a likely call. A DM may be likely to rule landing prone as a result of failure on a check, such as by landing in difficult terrain or trying to extend a jump past the character's Strength score. I think a good failure condition that is exciting and memorable would be to have the character just barely miss the jump and catch the ledge with his or her hands (prone, mechanically). Now the character is dangling there, possibly having dropped weapons and shield - "What do you do?" According to the rules, the only factor in jump distance is Strength score (or Strength modifier for high jumps). So extra movement or size doesn't make a difference except perhaps when the DM considers those as factors for determining a DC when the character takes an action with an uncertain outcome. Reduced movement may impact the overall distance a character can jump, depending on the circumstances. For example, a halfling with Strength 15 under the effects of a ray of frost may struggle to jump that gap after making an attack as he or she only has 15 feet of movement to spare and 10 feet of movement is required to make a running long jump. Still, the DM may only consider their jump uncertain (and apply a higher DC due to the circumstances) rather than say the character cannot make the jump outright. The rules for jumping are on page 64 of the Basic Rules which are available online for free. [/QUOTE]
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