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<blockquote data-quote="KarinsDad" data-source="post: 6541118" data-attributes="member: 2011"><p>Actually, I really like the concept of your house rule, but I would simplify it a bit.</p><p></p><p>Strength plus Athletic check / 5 (normal round down). First level PC with 8 Strength and no Athletics? 8 feet to 11 feet (20 becomes a 19 with a -1 modifier). First level PC with 16 Strength and Athletics? 17 feet to 21 feet. 17th level PC with 20 Strength and Athletics? 22 feet to 26 feet. Much better than the 8 to 20 feet of the normal rules. And by squeezing the roll like this, it's not a situation of jumping 15 feet one round and jumping 28 feet the next. Except for a 8 or 9 Str PC, there's always a difference of 4 feet between best and worse jump (which makes sense, although we do use the DMG optional rule of 1 something bad can happen, 20 something good can happen for checks and saves).</p><p></p><p>Btw, in my game, things that PCs have to jump over are not increments of 5 foot like the 4E grid system. A chasm can be 6 feet, 9 feet, 11 feet, whatever depending. So, every +1 can help. Also, my rooms are not always 10x20 rooms. Lots of times they are 8x21 or 17x18 or any other dimensions, often weird blob shaped caverns of whatever size.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6541118, member: 2011"] Actually, I really like the concept of your house rule, but I would simplify it a bit. Strength plus Athletic check / 5 (normal round down). First level PC with 8 Strength and no Athletics? 8 feet to 11 feet (20 becomes a 19 with a -1 modifier). First level PC with 16 Strength and Athletics? 17 feet to 21 feet. 17th level PC with 20 Strength and Athletics? 22 feet to 26 feet. Much better than the 8 to 20 feet of the normal rules. And by squeezing the roll like this, it's not a situation of jumping 15 feet one round and jumping 28 feet the next. Except for a 8 or 9 Str PC, there's always a difference of 4 feet between best and worse jump (which makes sense, although we do use the DMG optional rule of 1 something bad can happen, 20 something good can happen for checks and saves). Btw, in my game, things that PCs have to jump over are not increments of 5 foot like the 4E grid system. A chasm can be 6 feet, 9 feet, 11 feet, whatever depending. So, every +1 can help. Also, my rooms are not always 10x20 rooms. Lots of times they are 8x21 or 17x18 or any other dimensions, often weird blob shaped caverns of whatever size. [/QUOTE]
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