Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
June 17 Legend & Lore - Playtesting Dragons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6147750" data-attributes="member: 6696971"><p>This Dragon iteration is tied with Backgrounds for the two aspects of 5e that please me the most. I really like this through and through. Only two complaints:</p><p></p><p>1) Line breath weapons need to die in...an acid pool...collected neatly after said line of acid hits a wall after failing to hit more than one PC in what is supposed to be a functional AoE attack. They work terribly in play for both grid and TotM. They are tactically impotent and require too much mental overhead and handling time in adjudication. Blasts preferably and Cones failing that, please.</p><p></p><p>2) Legendary Resistance and Magic Resistance is too much spellcaster defense. I hate enemies (especially climactic foes) that effectively force some of my players (in this case caster players) into being basically wallflowers while their buddies (in this case martial players) upstage them dramatically. I don't want to run those combats and my players don't want to play them. Let me use Legendary Resistance against melee attacks as well as spells and boost the AC to something credible. Magic Resistance would then be reasonable. There is probably enough survivability in its other gimmicks (good skirmishing, decent control and the off-turn heals) to make up for the low HP pool.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6147750, member: 6696971"] This Dragon iteration is tied with Backgrounds for the two aspects of 5e that please me the most. I really like this through and through. Only two complaints: 1) Line breath weapons need to die in...an acid pool...collected neatly after said line of acid hits a wall after failing to hit more than one PC in what is supposed to be a functional AoE attack. They work terribly in play for both grid and TotM. They are tactically impotent and require too much mental overhead and handling time in adjudication. Blasts preferably and Cones failing that, please. 2) Legendary Resistance and Magic Resistance is too much spellcaster defense. I hate enemies (especially climactic foes) that effectively force some of my players (in this case caster players) into being basically wallflowers while their buddies (in this case martial players) upstage them dramatically. I don't want to run those combats and my players don't want to play them. Let me use Legendary Resistance against melee attacks as well as spells and boost the AC to something credible. Magic Resistance would then be reasonable. There is probably enough survivability in its other gimmicks (good skirmishing, decent control and the off-turn heals) to make up for the low HP pool. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
June 17 Legend & Lore - Playtesting Dragons
Top