Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
June 27 Q&A: Modular Features, Paladin Alignment and Legendary Creatures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shadow" data-source="post: 6154301" data-attributes="member: 16760"><p>Of course it could have - and did, in many campaigns. (I'd never be willing to play a paladin in a campaign where that discussion didn't take place.)</p><p></p><p>But it will, in my view, make that discussion a lot easier on both parties if we can do away with having to settle what 'a chaotic act' is. Instead of having to slot things into the highly-artificial category of 'Lawful Good', the GM and player can simply describe the order the paladin belongs to (if any) and what expectations there are of him or her.</p><p></p><p>If I describe the paladin as 'a shining example of virtue and a champion of the weak and downtrodden' and say he's expected to be truthful, brave, and help little old ladies across the street, aren't I capturing the essence of (one version of) the archetype? What does the term 'Lawful Good' add except to confuse the situation and create pointless arguments about what counts as 'chaotic'?</p><p></p><p>I've played plenty of roleplaying games where there was no concept of alignment whatever. The heroes were not less heroic, nor the villains less villainous, for lack of the hallowed Gygaxian two-word phrases. In fact, actually the opposite - I find that codifying alignment actually seems to *hamper* roleplaying for some players. Perhaps it shouldn't, but it does seem to.</p><p></p><p>And I have no objection in principle to opening up the class to other sorts of committed codes. I just, as I said, would prefer for the term 'Paladin' to be used for the squeaky-clean subclass, rather than 'Cavalier'.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 6154301, member: 16760"] Of course it could have - and did, in many campaigns. (I'd never be willing to play a paladin in a campaign where that discussion didn't take place.) But it will, in my view, make that discussion a lot easier on both parties if we can do away with having to settle what 'a chaotic act' is. Instead of having to slot things into the highly-artificial category of 'Lawful Good', the GM and player can simply describe the order the paladin belongs to (if any) and what expectations there are of him or her. If I describe the paladin as 'a shining example of virtue and a champion of the weak and downtrodden' and say he's expected to be truthful, brave, and help little old ladies across the street, aren't I capturing the essence of (one version of) the archetype? What does the term 'Lawful Good' add except to confuse the situation and create pointless arguments about what counts as 'chaotic'? I've played plenty of roleplaying games where there was no concept of alignment whatever. The heroes were not less heroic, nor the villains less villainous, for lack of the hallowed Gygaxian two-word phrases. In fact, actually the opposite - I find that codifying alignment actually seems to *hamper* roleplaying for some players. Perhaps it shouldn't, but it does seem to. And I have no objection in principle to opening up the class to other sorts of committed codes. I just, as I said, would prefer for the term 'Paladin' to be used for the squeaky-clean subclass, rather than 'Cavalier'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
June 27 Q&A: Modular Features, Paladin Alignment and Legendary Creatures
Top