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June 27 Q&A: Modular Features, Paladin Alignment and Legendary Creatures
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<blockquote data-quote="I'm A Banana" data-source="post: 6154922" data-attributes="member: 2067"><p>So, I think you're kind of struggling here with how you define "Chaos." Your definition is broad and inclusive, which is muddying the waters between Chaos and other alignments. If Chaos means "you can't be defined," then you pretty much just broke alignment, since Chaos <em>is defined</em>, and it is distinct from other alignments. If it's not, then there's no reason to have any alignment: everyone is Chaotic (even if they think they're Lawful), since Chaotic people can act lawful, too (but not vice-versa). If there's nothing a Chaotic character can do to be considered non-Chaotic, because "Chaotic" encompasses every possible action, then there's no reason to make the distinction. If there ARE things that Chaotic characters can't do, then those are the things that a CN exemplar might lose their status as such for doing. Chaotic isn't "anything goes," it is "do as thou wilt shall be the whole of the Law." Which specifically means that what does not go is people telling anyone else what to goes. </p><p></p><p>In my view, Chaotic is <em>a specific kind of worldview</em>, one that maximizes personal freedom and individuality. This is in opposition to Lawful, which is a worldview that maximizes personal responsibility and unity. And people who do a little bit of both (ie: they like to be free, but they also like to live as part of a society) are, like most people, ethically Neutral. Chaotic isn't random, it's personal, egoistic, even a little libertarian and anarchic.</p><p></p><p>Basically, if you imagine Chaotic in alignment terms being this sort of all-encompassing, broad, formless thing that one can never really fail at being, there's no real reason to have a law/chaos distinction in your games, anyway. Everyone just gets to be Chaotic, because it is clearly superior, since there's nothing you can do to violate it.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6154922, member: 2067"] So, I think you're kind of struggling here with how you define "Chaos." Your definition is broad and inclusive, which is muddying the waters between Chaos and other alignments. If Chaos means "you can't be defined," then you pretty much just broke alignment, since Chaos [I]is defined[/I], and it is distinct from other alignments. If it's not, then there's no reason to have any alignment: everyone is Chaotic (even if they think they're Lawful), since Chaotic people can act lawful, too (but not vice-versa). If there's nothing a Chaotic character can do to be considered non-Chaotic, because "Chaotic" encompasses every possible action, then there's no reason to make the distinction. If there ARE things that Chaotic characters can't do, then those are the things that a CN exemplar might lose their status as such for doing. Chaotic isn't "anything goes," it is "do as thou wilt shall be the whole of the Law." Which specifically means that what does not go is people telling anyone else what to goes. In my view, Chaotic is [I]a specific kind of worldview[/I], one that maximizes personal freedom and individuality. This is in opposition to Lawful, which is a worldview that maximizes personal responsibility and unity. And people who do a little bit of both (ie: they like to be free, but they also like to live as part of a society) are, like most people, ethically Neutral. Chaotic isn't random, it's personal, egoistic, even a little libertarian and anarchic. Basically, if you imagine Chaotic in alignment terms being this sort of all-encompassing, broad, formless thing that one can never really fail at being, there's no real reason to have a law/chaos distinction in your games, anyway. Everyone just gets to be Chaotic, because it is clearly superior, since there's nothing you can do to violate it. [/QUOTE]
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June 27 Q&A: Modular Features, Paladin Alignment and Legendary Creatures
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