Aracna Evolved/Eberron/(soon)Iron Heroes(hopefully
)
I'm running two games right now, a weekly D&D game (see title) and a Spycraft game. Starting next week I'll be doing a short Fireborn "mini series" to check out the system.
Our D&D game just began, so I'll describe that one. I may do a Story Hour for Spycraft soon.
Our world is on the verge of a world-shattering war between Giants and Dragons, and the players are scrambling about trying to avert disaster.
The group was hired by a council of concerned giants to seek out an ancient dragon who both sides respect to act as a mediator in their peace talks. Another group was sent out before them with this mission, but was made up of a team hand picked by a group of dragons bent on war.
First, the group was sent to fing a group of cultists who had collected writings of the history of the war in which the dragon disappeared, in hopes of finding the lair in which the creature was hiding. The cultists, however, were based in a town 400 miles away, and thus the lightning rail was the only way to get there fast.
During the journey the train was attacked by the obligatory bandits, who the group attempted to fend off to the best of their ability. When it became apparent that victory was in doubt, a compromise was reached in which the players and passengers would be allowed to continue with the train to the next city, but the bandits could detach and keep the cargo cars.
It wasn't until the group reached the next town that they realized what the bandits were really after... Experimental new weapons (read: firearms) from the dwarven kingdoms, that were being sent for use in repelling the dragons should they attempt invasion.
Unable to do anything about the bandits at the moment, and on an important quest of their own, the group informs authorities of the bandits' theft, and pushed on toward their destination.... Only to find the town held by mercenaries in search of the cult for the same information the group was seeking.
After sneaking by the mercenaries' defenses, the group raider the cultists' enclave and kidnapped the leader of the cult. After a brief discussion, a bargain was reached. The group then attacked the mercenaries holding the cult hostage (the majority had already moved on in search of the dragon), and freed the cultists, completeing their share of the bargain. The head of the cult then told them where to find the dragon, and a short-cut to reach it before the mercenary army.
This weekend the group will set out for the dragon's lair.
Note: The story/history of my world is long and complex, and I won't bore you with it here, but needless to say it borrows heavily from arcana evolved.