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June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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<blockquote data-quote="Chaosmancer" data-source="post: 7717780" data-attributes="member: 6801228"><p>The majority of the powers are the same, just in a different order, and some replace static numbers with dice rolls.</p><p></p><p></p><p></p><p></p><p></p><p>Reaction for advantage on 1 attack per round, that's how I read it. It can be used after the attack roll I guess, but still very underwhelming IMO.</p><p></p><p></p><p></p><p></p><p>I think it is because it has so little to offer. The uber-trip and warding manuever are the only things it can do that the battlemaster can't. It's kind of like having a new druid sub-class that can turn into aquatic animals at lower levels, and only aquatic animals for their career, but is otherwise identical to the Circle of Moon. I guess if your concept is that narrow it could be fun to play, but most people will go with the ability to have more variety instead of a sub-set of what another sub-class can already do. </p><p></p><p></p><p></p><p>Their aura of menace is so powerful that if you are scared of them (have the frightened condition from something like Conquering Prescence) then you take psychic damage and cannot move. </p><p></p><p>The fear is not automatic, it is an effect you have on creatures who are under fear effects.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7717780, member: 6801228"] The majority of the powers are the same, just in a different order, and some replace static numbers with dice rolls. Reaction for advantage on 1 attack per round, that's how I read it. It can be used after the attack roll I guess, but still very underwhelming IMO. I think it is because it has so little to offer. The uber-trip and warding manuever are the only things it can do that the battlemaster can't. It's kind of like having a new druid sub-class that can turn into aquatic animals at lower levels, and only aquatic animals for their career, but is otherwise identical to the Circle of Moon. I guess if your concept is that narrow it could be fun to play, but most people will go with the ability to have more variety instead of a sub-set of what another sub-class can already do. Their aura of menace is so powerful that if you are scared of them (have the frightened condition from something like Conquering Prescence) then you take psychic damage and cannot move. The fear is not automatic, it is an effect you have on creatures who are under fear effects. [/QUOTE]
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June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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