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*Dungeons & Dragons
June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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<blockquote data-quote="Dualazi" data-source="post: 7717795" data-attributes="member: 6855537"><p>This one's really a pretty mixed bag, all things considered.</p><p></p><p>Shepherd druid:</p><p></p><p>The spirits suck, pretty much to a one, and this is due to a mixture of factors. First off is that some of them are really weak in general, like the hawk spirit. Blowing your reaction to give an ally advantage is pretty ineffectual, especially if your team is already good about generating advantage from other sources. The others are more disappointing in a general sense because of the limited use of the ability, I would much rather have the spirit be a constant element of the subclass, and since it isn't I find this to be an unacceptable replacement for the shaman, if that's what they're going for.</p><p></p><p>Most of the other features are fine, however, and I wouldn't have a problem with someone playing it at my table.</p><p></p><p>Cavalier:</p><p></p><p>How was THIS one of the better received subclasses? It was bad before and it might arguably be worse now. As it stands, this is just a gimped battlemaster with some very niche mounted abilities, but as someone said at the start of the thread I would play a battlemaster with the mounted combat feat any day of the week over this shallow excuse of a subclass. I might as well make peace with having to design my own version of the cavalier if this is indicative of what we're getting down the line.</p><p></p><p>Warlock:</p><p></p><p>Really dislike this one on thematic grounds, more than mechanical ones. I really liked the ambiguity of the previous light/radiant option, and it did a good job alluding to the fact that not all beings linked to that energy type are inherently good, and this shoots that right down. It also makes me annoyed because being bound to an evil/unscrupulous benefactor was a big part of the identity and RP elements of the warlock, which is now also right out. It seems like this is another attempt at either a favored soul or a knock-off invoker and I don't think it does either of them well.</p><p></p><p>Paladin:</p><p></p><p>The best of the lot. Not sure why cloudkill is on their spell list other than having good synergy with the fear aura, but at least it's designed well enough that the features are coherent and complement each other. I'd definitely be willing to play this variant, and hope is doesn't get too changed between now and release.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7717795, member: 6855537"] This one's really a pretty mixed bag, all things considered. Shepherd druid: The spirits suck, pretty much to a one, and this is due to a mixture of factors. First off is that some of them are really weak in general, like the hawk spirit. Blowing your reaction to give an ally advantage is pretty ineffectual, especially if your team is already good about generating advantage from other sources. The others are more disappointing in a general sense because of the limited use of the ability, I would much rather have the spirit be a constant element of the subclass, and since it isn't I find this to be an unacceptable replacement for the shaman, if that's what they're going for. Most of the other features are fine, however, and I wouldn't have a problem with someone playing it at my table. Cavalier: How was THIS one of the better received subclasses? It was bad before and it might arguably be worse now. As it stands, this is just a gimped battlemaster with some very niche mounted abilities, but as someone said at the start of the thread I would play a battlemaster with the mounted combat feat any day of the week over this shallow excuse of a subclass. I might as well make peace with having to design my own version of the cavalier if this is indicative of what we're getting down the line. Warlock: Really dislike this one on thematic grounds, more than mechanical ones. I really liked the ambiguity of the previous light/radiant option, and it did a good job alluding to the fact that not all beings linked to that energy type are inherently good, and this shoots that right down. It also makes me annoyed because being bound to an evil/unscrupulous benefactor was a big part of the identity and RP elements of the warlock, which is now also right out. It seems like this is another attempt at either a favored soul or a knock-off invoker and I don't think it does either of them well. Paladin: The best of the lot. Not sure why cloudkill is on their spell list other than having good synergy with the fear aura, but at least it's designed well enough that the features are coherent and complement each other. I'd definitely be willing to play this variant, and hope is doesn't get too changed between now and release. [/QUOTE]
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June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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