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June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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<blockquote data-quote="Li Shenron" data-source="post: 7717828" data-attributes="member: 1465"><p>I would be totally fine with the other three subclasses as they are now, but the Cavalier also leaves me very undecided... The way it is now, it's not terrible, but it definitely lacks identity and uniqueness. </p><p></p><p>-</p><p></p><p>First of all, I am not a fan of re-using the Combat Superiority mechanics, but it does have one merit: since it's based on a <em>pool</em>, it gives the player a very good chance to use it fully, without ending up with unused abilities too often. </p><p></p><p>This can be especially useful for a (sub)class that is focused on something (in this case: <strong>riding</strong>) which can in many scenarios be just vetoed by the DM, for example while indoor, underground or very impractical terrain.</p><p></p><p>So that's where a pool-based mechanic can really help: when the Cavalier is in a scenario where she just cannot have a mount, she can still use <em>all</em> her Combat Superiority resources on maneuvers which don't require a mount.</p><p></p><p>-</p><p></p><p>That said, I am still not very happy that overall the riding-related abilities aren't exactly "shiny". And that two maneuvers are identical to those of the Battle Master, I would certainly like those 2 to be replaced by something unique to the Cavalier.</p><p></p><p>As for the general identity of the subclass, "<strong>mounted </strong>and <strong>educated </strong>knight" is good enough for me, although there is already a Noble background to keep in mind when finalizing the Cavalier design.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7717828, member: 1465"] I would be totally fine with the other three subclasses as they are now, but the Cavalier also leaves me very undecided... The way it is now, it's not terrible, but it definitely lacks identity and uniqueness. - First of all, I am not a fan of re-using the Combat Superiority mechanics, but it does have one merit: since it's based on a [I]pool[/I], it gives the player a very good chance to use it fully, without ending up with unused abilities too often. This can be especially useful for a (sub)class that is focused on something (in this case: [B]riding[/B]) which can in many scenarios be just vetoed by the DM, for example while indoor, underground or very impractical terrain. So that's where a pool-based mechanic can really help: when the Cavalier is in a scenario where she just cannot have a mount, she can still use [I]all[/I] her Combat Superiority resources on maneuvers which don't require a mount. - That said, I am still not very happy that overall the riding-related abilities aren't exactly "shiny". And that two maneuvers are identical to those of the Battle Master, I would certainly like those 2 to be replaced by something unique to the Cavalier. As for the general identity of the subclass, "[B]mounted [/B]and [B]educated [/B]knight" is good enough for me, although there is already a Noble background to keep in mind when finalizing the Cavalier design. [/QUOTE]
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June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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