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General Tabletop Discussion
*Dungeons & Dragons
June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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<blockquote data-quote="GarrettKP" data-source="post: 7717833" data-attributes="member: 6811472"><p>I am in the minority about the Cavalier it seems. I am fine with it as it is. Warding Maneuver is cool and makes protecting your mount much much easier and having both Precision and Trip attack lets them function in areas a mount cannot follow, which is the Cavalier of old's biggest weakness. </p><p></p><p>Ferocious Charger also is really nice. Combined with Mounted Combatant feat for advantage on the attack and your Trip attack now hits really hard and has a good chance of knocking your enemies prone which can be a great boon for the rest of your party, especially DPS classes like Paladin and Rogue. </p><p></p><p>And I know it doesn't come up enough (fault of most DMs honestly) but the Control Mount maneuver is also really nice in situations where the check is called for. Animal Handling is so often not picked as a proficient skill that when your group is riding and has to do a jump or something Control Mount can help one of your allies who doesn't have the proficiency make the check. Yes this isn't often asked for as is, but as a DM if you have a Cavalier in your group you should be working these checks in to help spotlight your player. </p><p></p><p>I get why people think it is too bland, but I really like it personally. It also makes the Combat Superiority feat not completely useless since Cavaliers get a lot out of it, more so than Battlemaster or any class that doesn't have Superiority Dice. </p><p></p><p>IDK. I like it, but as a DM I have always been of the mind you have to highlight your players abilities. For people that don't care and won't call for Handling checks for mounts then ya this becomes much less cool.</p></blockquote><p></p>
[QUOTE="GarrettKP, post: 7717833, member: 6811472"] I am in the minority about the Cavalier it seems. I am fine with it as it is. Warding Maneuver is cool and makes protecting your mount much much easier and having both Precision and Trip attack lets them function in areas a mount cannot follow, which is the Cavalier of old's biggest weakness. Ferocious Charger also is really nice. Combined with Mounted Combatant feat for advantage on the attack and your Trip attack now hits really hard and has a good chance of knocking your enemies prone which can be a great boon for the rest of your party, especially DPS classes like Paladin and Rogue. And I know it doesn't come up enough (fault of most DMs honestly) but the Control Mount maneuver is also really nice in situations where the check is called for. Animal Handling is so often not picked as a proficient skill that when your group is riding and has to do a jump or something Control Mount can help one of your allies who doesn't have the proficiency make the check. Yes this isn't often asked for as is, but as a DM if you have a Cavalier in your group you should be working these checks in to help spotlight your player. I get why people think it is too bland, but I really like it personally. It also makes the Combat Superiority feat not completely useless since Cavaliers get a lot out of it, more so than Battlemaster or any class that doesn't have Superiority Dice. IDK. I like it, but as a DM I have always been of the mind you have to highlight your players abilities. For people that don't care and won't call for Handling checks for mounts then ya this becomes much less cool. [/QUOTE]
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Community
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June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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