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June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7717854" data-attributes="member: 6787650"><p>Why would I do that? There's nothing happening that needs initiative to resolve.</p><p></p><p></p><p></p><p>Maybe in your game. Not in mine, and not in Jeremy Crawford's: <a href="https://twitter.com/JeremyECrawford/status/552629335937392640?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fwww.sageadvice.eu%2F2015%2F01%2F14%2Fhex-effect%2F" target="_blank">https://twitter.com/JeremyECrawford/status/552629335937392640?ref_src=twsrc^tfw&ref_url=http://www.sageadvice.eu/2015/01/14/hex-effect/</a></p><p></p><p></p><p></p><p></p><p></p><p>Crawford doesn't explain his reasoning, but my reasoning is that Hex is clearly designed to have noncombat uses as well as combat uses; and it wouldn't fulfill those functions if Hexing were always overt.</p><p></p><p></p><p></p><p>If you read what I wrote, you'll know I share this opinion--it would be better from a roleplaying perspective for Hex to nail this down one way or the other by specifying HOW you transfer the Hex, instead of just handwaving it as something you do with "a bonus action." After all, if you leave everything undefined except in terms of combat jargon ("bonus action"), you (the game designer) are just asking for DMs to interpret everything through the lens of combat, whether that is intended or not.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7717854, member: 6787650"] Why would I do that? There's nothing happening that needs initiative to resolve. Maybe in your game. Not in mine, and not in Jeremy Crawford's: [url]https://twitter.com/JeremyECrawford/status/552629335937392640?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fwww.sageadvice.eu%2F2015%2F01%2F14%2Fhex-effect%2F[/url] Crawford doesn't explain his reasoning, but my reasoning is that Hex is clearly designed to have noncombat uses as well as combat uses; and it wouldn't fulfill those functions if Hexing were always overt. If you read what I wrote, you'll know I share this opinion--it would be better from a roleplaying perspective for Hex to nail this down one way or the other by specifying HOW you transfer the Hex, instead of just handwaving it as something you do with "a bonus action." After all, if you leave everything undefined except in terms of combat jargon ("bonus action"), you (the game designer) are just asking for DMs to interpret everything through the lens of combat, whether that is intended or not. [/QUOTE]
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June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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