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June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 7717889" data-attributes="member: 31506"><p>I'm unhappy with an aspect of 5E and the smug condescension of the apologists for that design element. "Well, the game works great if you just hit yourself in the crotch 6-8 times a session, I can't fathom why anyone would object to Glorious Leader's divine intent!"</p><p></p><p>For the record, I think 5E has a <strong><u>really</u></strong> good engine under the hood! It's probably my favorite from the player end of things. There's some tuning issues and lack of good boss mechanics, but if you say "you get a rest only when the DM says so" and your players are fine with that, it works. But 6-8 encounters just dont often happen organically in play. It requires a pretty weird Venn diagram of pacing between "this has to be done today!" and "but not so urgent you cant take 2-3 hour-long naps in enemy territory". Look at the published adventures... how often is the 6-8 encounter expectation enforced? Not very much...</p><p></p><p>It reminds me of 1E's weird stance of telling me that magic items should be rare, then basically every adventure handing out double digits of permanent items.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 7717889, member: 31506"] I'm unhappy with an aspect of 5E and the smug condescension of the apologists for that design element. "Well, the game works great if you just hit yourself in the crotch 6-8 times a session, I can't fathom why anyone would object to Glorious Leader's divine intent!" For the record, I think 5E has a [B][U]really[/U][/B] good engine under the hood! It's probably my favorite from the player end of things. There's some tuning issues and lack of good boss mechanics, but if you say "you get a rest only when the DM says so" and your players are fine with that, it works. But 6-8 encounters just dont often happen organically in play. It requires a pretty weird Venn diagram of pacing between "this has to be done today!" and "but not so urgent you cant take 2-3 hour-long naps in enemy territory". Look at the published adventures... how often is the 6-8 encounter expectation enforced? Not very much... It reminds me of 1E's weird stance of telling me that magic items should be rare, then basically every adventure handing out double digits of permanent items. [/QUOTE]
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June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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