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General Tabletop Discussion
*Dungeons & Dragons
June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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<blockquote data-quote="Gadget" data-source="post: 7717931" data-attributes="member: 23716"><p>Circle of the Sheperd - like the idea, but I agree that some of the Totem auras are too finicky and lacking. Faithful Summons sounds cool, but, like someone above said, it is basically a free cast of 'protection from DM coup-de-grace'.</p><p></p><p>Cavalier - Really, while the super trip/knock prone may be nice, but I really don't see much here that could not be done with a Battle Master that takes the Noble background and right maneuvers (provided the new ones are added to the general list, which they probably should be).</p><p></p><p>Paladin of Conquest - Other than the fact that this seems to be an NPC (or at least evil PC game) geared sub-class, it looks fairly solid.</p><p></p><p>Celestial Warlock - I like it better than 'Undying Light', though I do admit there is a discrepancy in having a Celestial Patron and having all the curse/hex/evil eye type powers. </p><p></p><p>Eldritch Invocations - I can see why they opened up the list to allow more general access and choice, though I admit that this may make some story inconsistencies. Unlike others, I don't think this means other Invocations we saw are 'gone'. I'm disappointed that the Hexblade still seems to be in, as I thought most of that class could have been cannibalized for new Invocations/features for the blade'lock. Ghostly Gaze needs a bit longer duration, Improved Pact Weapon feels like a mechanical patch, Maddening Hex needs a line of sight or range limitation. Eldritch Smite is nice, but with the limited spell slots a Warlock has, combined with the Warlock's greater dependence on their Spell Slots might make it more difficult choice to use.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7717931, member: 23716"] Circle of the Sheperd - like the idea, but I agree that some of the Totem auras are too finicky and lacking. Faithful Summons sounds cool, but, like someone above said, it is basically a free cast of 'protection from DM coup-de-grace'. Cavalier - Really, while the super trip/knock prone may be nice, but I really don't see much here that could not be done with a Battle Master that takes the Noble background and right maneuvers (provided the new ones are added to the general list, which they probably should be). Paladin of Conquest - Other than the fact that this seems to be an NPC (or at least evil PC game) geared sub-class, it looks fairly solid. Celestial Warlock - I like it better than 'Undying Light', though I do admit there is a discrepancy in having a Celestial Patron and having all the curse/hex/evil eye type powers. Eldritch Invocations - I can see why they opened up the list to allow more general access and choice, though I admit that this may make some story inconsistencies. Unlike others, I don't think this means other Invocations we saw are 'gone'. I'm disappointed that the Hexblade still seems to be in, as I thought most of that class could have been cannibalized for new Invocations/features for the blade'lock. Ghostly Gaze needs a bit longer duration, Improved Pact Weapon feels like a mechanical patch, Maddening Hex needs a line of sight or range limitation. Eldritch Smite is nice, but with the limited spell slots a Warlock has, combined with the Warlock's greater dependence on their Spell Slots might make it more difficult choice to use. [/QUOTE]
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June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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