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June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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<blockquote data-quote="Flamestrike" data-source="post: 7717981" data-attributes="member: 6788736"><p>IMG I use the following:</p><p></p><p><strong>Short rest:</strong> 5 minutes long (short breather, map check, swig of water, bite to eat, 're-org') but you cant benefit from more than one every 4 hours. You can spend up to (half level) in HD each short rest.</p><p></p><p>Basically you get one 'short rest' per dungeon level, without a 1 hour long immersion breaking 'hole up in an empty room and wait a whole hour for some reason' pause in the action.</p><p></p><p><strong>Long rest</strong>: 8 hours/ overnight type deal. You recover no HP, but you do recover (half level) in HD. At the end of the rest you can spend as many HD as you want to heal. You recover 1 spell slot of each levels (1-5) and 1 spell slot/ mystic arcanum of level 6+. (I also reduce barbarian rages/ day by 1, but give them a fighting style at 2nd level).</p><p></p><p>This hits the 'sweet spot' for my campaigns. If I need to help 'short rest' based classes, I can always handwave or reduce the 'one short rest per 4 hours' restriction. (<em>"Guys, you have enough time to get the benefits of a short rest now if you want one?"</em>)</p><p></p><p>I find I can back off a bit with 'timed quests' with rests pared back to that level, and my players naturally conserve (rages, spell slots, smites etc) without me really having to do anything to encourage them to do so beyond those mechanics.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7717981, member: 6788736"] IMG I use the following: [B]Short rest:[/B] 5 minutes long (short breather, map check, swig of water, bite to eat, 're-org') but you cant benefit from more than one every 4 hours. You can spend up to (half level) in HD each short rest. Basically you get one 'short rest' per dungeon level, without a 1 hour long immersion breaking 'hole up in an empty room and wait a whole hour for some reason' pause in the action. [B]Long rest[/B]: 8 hours/ overnight type deal. You recover no HP, but you do recover (half level) in HD. At the end of the rest you can spend as many HD as you want to heal. You recover 1 spell slot of each levels (1-5) and 1 spell slot/ mystic arcanum of level 6+. (I also reduce barbarian rages/ day by 1, but give them a fighting style at 2nd level). This hits the 'sweet spot' for my campaigns. If I need to help 'short rest' based classes, I can always handwave or reduce the 'one short rest per 4 hours' restriction. ([I]"Guys, you have enough time to get the benefits of a short rest now if you want one?"[/I]) I find I can back off a bit with 'timed quests' with rests pared back to that level, and my players naturally conserve (rages, spell slots, smites etc) without me really having to do anything to encourage them to do so beyond those mechanics. [/QUOTE]
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June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest
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