SonOfLilith
First Post
Has anyone ever tried, or thought about taking the roleing out of DnD, or mabey cut down on it. It seems to me that this would be a great way to get rid of power characters and out the emphasis on role playing.
I don't know, mabey I am completly off here, but I remembered when my brother was first trying to teach me how to play the game, I didn't understand the rules. So he said screw it, and gave me situations, and I told him how I dealt with it. It was a different kind of game. When I battled the last guy, it wasn't a matter of wether or not I lived or died, it was to make the battle as epic as possible. I always trusted that my brother would always have a way out, no matter how desperate the situation seemed.
Mabey this would be a good way to start campains, let the players get confortable with there characters, and give the DM time to set the tone. Then, like two sessions later, introduce the dice.
Again, I might be way off here, but...just a thought.
I don't know, mabey I am completly off here, but I remembered when my brother was first trying to teach me how to play the game, I didn't understand the rules. So he said screw it, and gave me situations, and I told him how I dealt with it. It was a different kind of game. When I battled the last guy, it wasn't a matter of wether or not I lived or died, it was to make the battle as epic as possible. I always trusted that my brother would always have a way out, no matter how desperate the situation seemed.
Mabey this would be a good way to start campains, let the players get confortable with there characters, and give the DM time to set the tone. Then, like two sessions later, introduce the dice.
Again, I might be way off here, but...just a thought.
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