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<blockquote data-quote="payn" data-source="post: 8777626" data-attributes="member: 90374"><p>PF2 came up with this clever little "know your ABCs" idea of character creation. Your stats will be determined by a process of choosing ancestry, then background, and finally class. However, the game math only works in a few varieties so only 2-3 stat arrays work anyways. Its a total smoke screen to make folks think the process is more organic. Probably best dropped in favor of just choose one of these arrays.</p><p></p><p>I think backgrounds a re a little different here in 5E. I can see the comparison though. The point about players never bringing up the background again is a good one. These mechanical packages dont really tie into the character or during play. So, the idea of just dropping them is, perhaps not popular, but makes some sense. I'd say expand backgrounds and give them more mechanical impact in game throughout the life of the character, but that is not the 5E way. Though, I have wanted this since PF1 introduced traits because its a flavorful idea that just doesn't have the staying power to matter. Ultimately, I think backgrounds will be the new BIFTs of 5.5E so I get where the OP is coming from.</p></blockquote><p></p>
[QUOTE="payn, post: 8777626, member: 90374"] PF2 came up with this clever little "know your ABCs" idea of character creation. Your stats will be determined by a process of choosing ancestry, then background, and finally class. However, the game math only works in a few varieties so only 2-3 stat arrays work anyways. Its a total smoke screen to make folks think the process is more organic. Probably best dropped in favor of just choose one of these arrays. I think backgrounds a re a little different here in 5E. I can see the comparison though. The point about players never bringing up the background again is a good one. These mechanical packages dont really tie into the character or during play. So, the idea of just dropping them is, perhaps not popular, but makes some sense. I'd say expand backgrounds and give them more mechanical impact in game throughout the life of the character, but that is not the 5E way. Though, I have wanted this since PF1 introduced traits because its a flavorful idea that just doesn't have the staying power to matter. Ultimately, I think backgrounds will be the new BIFTs of 5.5E so I get where the OP is coming from. [/QUOTE]
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