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<blockquote data-quote="Composer99" data-source="post: 8781261" data-attributes="member: 7030042"><p>This honestly seems to miss [USER=6780330]@Parmandur[/USER]'s points quite badly.</p><p></p><p>First, it's absolutely the case that <em>in terms of game mechanics</em>, over multiple levels of play, that one's choice of class will matter more than one's choice of race or background. 1D&D might try to change that, but that's how it is in 5e (and has been in any WotC edition of the game and in either edition of AD&D).</p><p></p><p>Second, if the gamebook is a user interface - which it is - and if on the main players choose their class before choosing a race or background, shouldn't the user interface reflect <em>how it's actually used</em>? That has nothing to do with which aspect of a character any given individual player finds more appealing than others.</p></blockquote><p></p>
[QUOTE="Composer99, post: 8781261, member: 7030042"] This honestly seems to miss [USER=6780330]@Parmandur[/USER]'s points quite badly. First, it's absolutely the case that [I]in terms of game mechanics[/I], over multiple levels of play, that one's choice of class will matter more than one's choice of race or background. 1D&D might try to change that, but that's how it is in 5e (and has been in any WotC edition of the game and in either edition of AD&D). Second, if the gamebook is a user interface - which it is - and if on the main players choose their class before choosing a race or background, shouldn't the user interface reflect [I]how it's actually used[/I]? That has nothing to do with which aspect of a character any given individual player finds more appealing than others. [/QUOTE]
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