They're pretty comparable in elegance. Same number of dice, same amount of math, etc.I support static defences. I just want to see these attacks resolved as quickly as possible in a way that reflects the abilities of the target: so I think elegant game design beats out any sense of fidelity to the legacy of D&D.
(snip) ... it makes no sense for attackers to role for weapons but defenders to roll for magic ... (snip)
I like. Simple enough to say a magic item grants advantage to an ability check vs magic, though "Both the attacker and defender get to roll", not for me (too swingy)
I wish they'd drop the term "saving throw" and just call them what they are - ability checks.
It would also mean we could get rid of the things that add bonuses to saves only, which requires extra bookkeeping and can be annoying to remember. I'd much prefer to not have to have separate bonuses from my ability modifiers just because I put on a ring of protection, for example. If something makes my character stronger or smarter, it should just make him stronger or smarter, not just in the narrow circumstances that call for a saving throw.
As for spells that allow saving throws, I think the best solution is to make them opposed checks. If it's not too complicated for someone to make an opposed roll for grappling and disarming, then why is it too complicated for spells like charm person? This is IMO the best way to please both the 4e attack vs. defenses crowd and the saving throw crowd. Both the attacker and defender get to roll. Everyone wins! I think it would also make spellcasters more fun to play. I like being able to roll when I cast a spell, rather than just sitting there while my DM tells me what happens.
I support static defences. I just want to see these attacks resolved as quickly as possible in a way that reflects the abilities of the target: so I think elegant game design beats out any sense of fidelity to the legacy of D&D.
Item saving throws. Well Conan you saved versus that fight ball but all your stuff except your sword, books, and dentures are gone.Personally, I'd like to see a packet with the old school saves. You know Save vs spell, polymorph, etc. D&D has lost a bit of charm ever since those were removed from the game.
Item saves are generally unnecessary, if the character makes his save. It doesn't make sense to penalize a player for his character having succeeded.Item saving throws. Well Conan you saved versus that fight ball but all your stuff except your sword, books, and dentures are gone.
curio cat help type this. No back spacing. he purrs.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.