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level 30
Wilden, Warden|Shaman, Horned Champion, Lorekeeper
Hybrid Warden: Hybrid Warden Fortitude
Companion Spirit (Hybrid): Protector Spirit (Hybrid)
Hybrid Shaman: Hybrid Shaman Fortitude
Hybrid Talent: Warden's Armored Might
Guardian Might: Wildblood
Hardy Form: Hardy Form Fortitude
Lorekeeper's Revelation: Wellspring of Life
Lorekeeper's Revelation: Triumphant Vigor
Background: Akanûl (Akanûl Benefit)
FINAL ABILITY SCORES
Str 25, Con 18, Dex 12, Int 12, Wis 22, Cha 10.
STARTING ABILITY SCORES
Str 18, Con 11, Dex 10, Int 10, Wis 14, Cha 8.
AC: 31 Fort: 35 Reflex: 26 Will: 31
HP: 221 Surges: 14 Surge Value: 55
TRAINED SKILLS
Perception +26, Nature +28, Dungeoneering +26
UNTRAINED SKILLS
Acrobatics +16, Arcana +16, Bluff +15, Diplomacy +15, Endurance +19, Heal +21, History +16, Insight +21, Intimidate +15, Religion +16, Stealth +18, Streetwise +15, Thievery +16, Athletics +22
FEATS
Level 1: Hybrid Talent
Level 2: Weapon Expertise (Heavy Blade)
Level 4: Improved Initiative
Level 6: Toughness
Level 8: Improved Aspect of Nature
Level 10: Mobile Spirit
Level 11: Nimble Spirit
Level 12: Resilient Spirit
Level 14: Vengeful Grasp
Level 16: Beshaba's Boon
Level 18: Guardian Spirit
Level 20: Forest Walk
Level 21: Awaken Aspect
Level 22: Ephemeral Spirit
Level 24: Superior Initiative
Level 26: Ancient Wisdom
Level 28: Second Skin
Level 30: Durable
POWERS
Hybrid at-will 1: Wrath of Winter
Hybrid at-will 1: Weight of Earth
Hybrid encounter 1: Wildblood Frenzy
Hybrid daily 1: Form of Winter's Herald
Hybrid utility 2: Triumphant Vigor
Hybrid encounter 3: Spirit of Slavering Bloodlust
Hybrid daily 5: Wind of Pain and Succor
Hybrid utility 6: Herder of Hulculmak
Hybrid encounter 7: Guardian's Pounce
Hybrid daily 9: Form of the Oak Sentinel
Hybrid utility 10: Spiritual Rejuvenation
Hybrid encounter 13: Spirits of the Forsaken Vale (replaces Wildblood Frenzy)
Hybrid daily 15: Tree Father's Bounty (replaces Form of Winter's Herald)
Hybrid utility 16: Cleansing Earth
Hybrid encounter 17: Spirit Lance (replaces Spirit of Slavering Bloodlust)
Hybrid daily 19: Wind of Death and Mercy (replaces Wind of Pain and Succor)
Hybrid utility 22: Wellspring of Life
Hybrid encounter 23: Startling Savagery (replaces Guardian's Pounce)
Hybrid daily 25: Form of the Night Hunter (replaces Form of the Oak Sentinel)
Hybrid encounter 27: Hunter in the Sky (replaces Spirits of the Forsaken Vale)
Hybrid daily 29: Spirit of Fiery Hatred (replaces Tree Father's Bounty)
----
The ultimate goal here:
An unaligned Wilden Warden/Shaman hybrid who worships Mielikki (don't ask.. it's part of my character's weird story! .. if you want to know.. note me..
)focused around Wildblood, with a background of Akanûl, who has a paragon path Horned Champion and and epic destiny of Lorekeeper (requires 21 int or 21 wisdom).
Ideal powers / feats: Things that work around the party make up:
Our party make up:
Bahamut worshipping Paladin.
Two rogues. (One is a drow .. the other I think is a Half elf..) One is unaligned... not sure of the other.
A Wizard.-unknown alignment
Mage (and may occasionally be a cleric.. they still are confusing the crap out of the group and can't make up their mind what they want to play). -Unknown alignment
Artificer -unknown alignment.
Trying to optimize this character out so that it can do some pretty decent damage and still take a beating.. I'd really, really like to keep the Wilden as my DM and I are working on a pretty awesome story for my character.
Thanks for the help!
----
I'm probably if this works out, going to level him up one level at a time.. he'd currently be level 2 with 1,540 XP.
Wilden, Warden|Shaman, Horned Champion, Lorekeeper
Hybrid Warden: Hybrid Warden Fortitude
Companion Spirit (Hybrid): Protector Spirit (Hybrid)
Hybrid Shaman: Hybrid Shaman Fortitude
Hybrid Talent: Warden's Armored Might
Guardian Might: Wildblood
Hardy Form: Hardy Form Fortitude
Lorekeeper's Revelation: Wellspring of Life
Lorekeeper's Revelation: Triumphant Vigor
Background: Akanûl (Akanûl Benefit)
FINAL ABILITY SCORES
Str 25, Con 18, Dex 12, Int 12, Wis 22, Cha 10.
STARTING ABILITY SCORES
Str 18, Con 11, Dex 10, Int 10, Wis 14, Cha 8.
AC: 31 Fort: 35 Reflex: 26 Will: 31
HP: 221 Surges: 14 Surge Value: 55
TRAINED SKILLS
Perception +26, Nature +28, Dungeoneering +26
UNTRAINED SKILLS
Acrobatics +16, Arcana +16, Bluff +15, Diplomacy +15, Endurance +19, Heal +21, History +16, Insight +21, Intimidate +15, Religion +16, Stealth +18, Streetwise +15, Thievery +16, Athletics +22
FEATS
Level 1: Hybrid Talent
Level 2: Weapon Expertise (Heavy Blade)
Level 4: Improved Initiative
Level 6: Toughness
Level 8: Improved Aspect of Nature
Level 10: Mobile Spirit
Level 11: Nimble Spirit
Level 12: Resilient Spirit
Level 14: Vengeful Grasp
Level 16: Beshaba's Boon
Level 18: Guardian Spirit
Level 20: Forest Walk
Level 21: Awaken Aspect
Level 22: Ephemeral Spirit
Level 24: Superior Initiative
Level 26: Ancient Wisdom
Level 28: Second Skin
Level 30: Durable
POWERS
Hybrid at-will 1: Wrath of Winter
Hybrid at-will 1: Weight of Earth
Hybrid encounter 1: Wildblood Frenzy
Hybrid daily 1: Form of Winter's Herald
Hybrid utility 2: Triumphant Vigor
Hybrid encounter 3: Spirit of Slavering Bloodlust
Hybrid daily 5: Wind of Pain and Succor
Hybrid utility 6: Herder of Hulculmak
Hybrid encounter 7: Guardian's Pounce
Hybrid daily 9: Form of the Oak Sentinel
Hybrid utility 10: Spiritual Rejuvenation
Hybrid encounter 13: Spirits of the Forsaken Vale (replaces Wildblood Frenzy)
Hybrid daily 15: Tree Father's Bounty (replaces Form of Winter's Herald)
Hybrid utility 16: Cleansing Earth
Hybrid encounter 17: Spirit Lance (replaces Spirit of Slavering Bloodlust)
Hybrid daily 19: Wind of Death and Mercy (replaces Wind of Pain and Succor)
Hybrid utility 22: Wellspring of Life
Hybrid encounter 23: Startling Savagery (replaces Guardian's Pounce)
Hybrid daily 25: Form of the Night Hunter (replaces Form of the Oak Sentinel)
Hybrid encounter 27: Hunter in the Sky (replaces Spirits of the Forsaken Vale)
Hybrid daily 29: Spirit of Fiery Hatred (replaces Tree Father's Bounty)
----
The ultimate goal here:
An unaligned Wilden Warden/Shaman hybrid who worships Mielikki (don't ask.. it's part of my character's weird story! .. if you want to know.. note me..

Ideal powers / feats: Things that work around the party make up:
Our party make up:
Bahamut worshipping Paladin.
Two rogues. (One is a drow .. the other I think is a Half elf..) One is unaligned... not sure of the other.
A Wizard.-unknown alignment
Mage (and may occasionally be a cleric.. they still are confusing the crap out of the group and can't make up their mind what they want to play). -Unknown alignment
Artificer -unknown alignment.
Trying to optimize this character out so that it can do some pretty decent damage and still take a beating.. I'd really, really like to keep the Wilden as my DM and I are working on a pretty awesome story for my character.
Thanks for the help!

----
I'm probably if this works out, going to level him up one level at a time.. he'd currently be level 2 with 1,540 XP.

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