Nephis
Adventurer
And here are Pa'avu and Hazard!
PA'AVU
HAZARD
PA'AVU
Pa'avu, level 18
Goliath, Barbarian, Stoneblessed
Feral Might: Thunderborn Wrath
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Ki Focuses)
Background: Wandering Duelist, Feral Raider, Noble's Guard (Wandering Duelist Benefit)
Theme: Ironwolf Warrior
FINAL ABILITY SCORES
Str 23, Con 17, Dex 19, Int 9, Wis 14, Cha 11.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10.
AC: 34 Fort: 34 Reflex: 31 Will: 28
HP: 134 Surges: 11 Surge Value: 34
TRAINED SKILLS
Athletics +23, Intimidate +22, Endurance +16, Perception +22, Heal +16
UNTRAINED SKILLS
Acrobatics +12, Arcana +8, Bluff +9, Diplomacy +9, Dungeoneering +11, History +8, Insight +13, Nature +17, Religion +8, Stealth +12, Streetwise +9, Thievery +12
FEATS
Level 1: Monastic Disciple
Level 2: Monastic Adept
Level 4: Versatile Expertise
Level 6: Wasteland Wanderer
Level 8: Markings of the Blessed
Level 10: Improved Defenses
Level 11: Cunning Stalker
Level 12: Acolyte Power
Level 14: Goliath Greatweapon Prowess
Level 16: Natural Intimidator
Level 18: Fluid Motion
POWERS
Barbarian at-will 1: Howling Strike
Barbarian at-will 1: Pressing Strike
Monastic Adept: Crane's Wings
Monastic Disciple: Iron Soul Flurry of Blows
Theme Power: Iron Wolf Charge Attack
Barbarian utility 2: Iron Resurgence
Barbarian daily 5: Rage of the Crimson Hurricane
Barbarian utility 6: Climber's Claws (retrained to Quicksilver Motion at Acolyte Power)
Barbarian encounter 7: Wolf's Bound
Barbarian daily 9: Rage of the Death Spirit
Barbarian utility 10: Howl of the Alpha Wolf
Barbarian encounter 13: Storm of Blades (replaces Resurgent Strike)
Barbarian daily 15: Thunderfury Rage (replaces Thunder Hooves Rage)
Barbarian utility 16: Reactive Surge
Barbarian encounter 17: Thundering Howl (replaces Thundering Howl)
MBA +24 vs AC, 1d10+15 (+4 vs. Bloodied)
ITEMS
Adventurer's Kit, Javelin (3), Belt of Vigor (heroic tier), Helm of Vision Unclouded (paragon), Iron Armbands of Power (heroic), Boots of Free Movement (heroic), Sovereign Glue (heroic tier), Elven Chain Shirt (heroic), Ring of Fury (paragon), Marauder's Darkhide Armor +4, Thundergod Greatsword +4, Badge of the Berserker +4, Gauntlets of Blood (paragon)
LOOT
355 gp
Goliath, Barbarian, Stoneblessed
Feral Might: Thunderborn Wrath
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Ki Focuses)
Background: Wandering Duelist, Feral Raider, Noble's Guard (Wandering Duelist Benefit)
Theme: Ironwolf Warrior
FINAL ABILITY SCORES
Str 23, Con 17, Dex 19, Int 9, Wis 14, Cha 11.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10.
AC: 34 Fort: 34 Reflex: 31 Will: 28
HP: 134 Surges: 11 Surge Value: 34
TRAINED SKILLS
Athletics +23, Intimidate +22, Endurance +16, Perception +22, Heal +16
UNTRAINED SKILLS
Acrobatics +12, Arcana +8, Bluff +9, Diplomacy +9, Dungeoneering +11, History +8, Insight +13, Nature +17, Religion +8, Stealth +12, Streetwise +9, Thievery +12
FEATS
Level 1: Monastic Disciple
Level 2: Monastic Adept
Level 4: Versatile Expertise
Level 6: Wasteland Wanderer
Level 8: Markings of the Blessed
Level 10: Improved Defenses
Level 11: Cunning Stalker
Level 12: Acolyte Power
Level 14: Goliath Greatweapon Prowess
Level 16: Natural Intimidator
Level 18: Fluid Motion
POWERS
Barbarian at-will 1: Howling Strike
Barbarian at-will 1: Pressing Strike
Monastic Adept: Crane's Wings
Monastic Disciple: Iron Soul Flurry of Blows
Theme Power: Iron Wolf Charge Attack
Barbarian utility 2: Iron Resurgence
Barbarian daily 5: Rage of the Crimson Hurricane
Barbarian utility 6: Climber's Claws (retrained to Quicksilver Motion at Acolyte Power)
Barbarian encounter 7: Wolf's Bound
Barbarian daily 9: Rage of the Death Spirit
Barbarian utility 10: Howl of the Alpha Wolf
Barbarian encounter 13: Storm of Blades (replaces Resurgent Strike)
Barbarian daily 15: Thunderfury Rage (replaces Thunder Hooves Rage)
Barbarian utility 16: Reactive Surge
Barbarian encounter 17: Thundering Howl (replaces Thundering Howl)
MBA +24 vs AC, 1d10+15 (+4 vs. Bloodied)
ITEMS
Adventurer's Kit, Javelin (3), Belt of Vigor (heroic tier), Helm of Vision Unclouded (paragon), Iron Armbands of Power (heroic), Boots of Free Movement (heroic), Sovereign Glue (heroic tier), Elven Chain Shirt (heroic), Ring of Fury (paragon), Marauder's Darkhide Armor +4, Thundergod Greatsword +4, Badge of the Berserker +4, Gauntlets of Blood (paragon)
LOOT
355 gp
HAZARD
A Dog Named Hazard Level 18 Companion Character
Medium natural beast (animal) XP 2000
HP 168; Bloodied 84; Surge Value 42; Healing Surges 2; Initiative +14
AC 34, Fortitude 31, Reflex 29, Will 29 Perception +17
Speed 6
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 2 (one creature); +23 vs. AC
Hit: 3d10 + 10 damage.
Effect: The target is marked until the end of Hazard’s next turn.
⚔ Snap and Shake (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +23 vs. AC
Hit: 2d10 + 7 damage, and the target is grabbed (escape DC 24). Until the grab ends, the target takes ongoing 20 damage. The grab ends automatically if Hazard uses this power again.
Minor Actions
➶ Unnerving Howl ✦ Encounter
Attack: Ranged 10 (one creature); +21 vs. Will
Hit: The target grants combat advantage and suffers a -2 penalty to attack rolls until the end of Hazard’s next turn.
Triggered Actions
⚔ Retributive Assault ✦ At-Will
Trigger: An enemy within 2 squares of Hazard and marked by him deals damage to one of Hazard’s allies.
Effect (Immediate Reaction): Hazard uses bite against the triggering enemy.
Skills Athletics +18, Perception +20
Str 18 (+13) Dex 17 (+12) Wis 22 (+15)
Con 19 (+13) Int 9 (+8) Cha 12 (+10)
Equipment: Sigil of Companionship (Heroic Tier)
Medium natural beast (animal) XP 2000
HP 168; Bloodied 84; Surge Value 42; Healing Surges 2; Initiative +14
AC 34, Fortitude 31, Reflex 29, Will 29 Perception +17
Speed 6
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 2 (one creature); +23 vs. AC
Hit: 3d10 + 10 damage.
Effect: The target is marked until the end of Hazard’s next turn.
⚔ Snap and Shake (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +23 vs. AC
Hit: 2d10 + 7 damage, and the target is grabbed (escape DC 24). Until the grab ends, the target takes ongoing 20 damage. The grab ends automatically if Hazard uses this power again.
Minor Actions
➶ Unnerving Howl ✦ Encounter
Attack: Ranged 10 (one creature); +21 vs. Will
Hit: The target grants combat advantage and suffers a -2 penalty to attack rolls until the end of Hazard’s next turn.
Triggered Actions
⚔ Retributive Assault ✦ At-Will
Trigger: An enemy within 2 squares of Hazard and marked by him deals damage to one of Hazard’s allies.
Effect (Immediate Reaction): Hazard uses bite against the triggering enemy.
Skills Athletics +18, Perception +20
Str 18 (+13) Dex 17 (+12) Wis 22 (+15)
Con 19 (+13) Int 9 (+8) Cha 12 (+10)
Equipment: Sigil of Companionship (Heroic Tier)