A new topic, ripped straight from TV.
In watching 24, Chuck, and other shows, doesn't it strike you as just a little too convenient that the bad guy has all these places he can stop by and take care of business.
Even AFTER the hero has foiled his most recent plan, he can do an improptu surprise escape, kidnap somebody important to the hero, and take them to a NEW place that just HAPPENs to be unguarded and available for his nefarious plans.
Here's what my villainous plan would be:
rob the bank
if it works, switch cars on the way to the safe house and meet up at the safe house and split the dough
if it fails, switch cars on the way to seperate hideouts, use a dead drop or some such to communicate, wait until dust settles.
In the land of 24, that same core idea becomes:
rob the bank
if it works, switch cars on the way to the safe house and meet up at the safe house and launch the virus attack against CTU so they can't track you, while posing as a CTU employee.
If you get discovered as a CTU employee, the hidden backdoor in the mainframe fails to recieve your hourly "safety" signal and it shuts down the network, power and opens the cell doors so you can escape.
Meanwhile, your 2nd team has kidnapped Jack Bauer's daughter to use as leverage in case he becomes involved in your case about the bank robbery
If the robbery fails, your third team kidnaps Jack Bauer as a contigency and holds him for interogation when you arrive. You also shoot all your previous bank robber helpers because they can't be trusted
When Jack Bauer escapes, you run for your life, get captured, but have a 4th team ready to intercept the transport caravan and stage a rescue.
You then meetup at your secret HQ under a restaurant where you prepare the Nuclear bomb that you'be been saviing for a rainy day.
But then you have to escape through your underground tunnel you dug because Jack had anticipated your rescue and planted a tracer on you.
Does any of this seem a bit farther fetched than real people ACTUALLY plan and prepare for?
I have no doubt you can plan a few WhatIf contingencies for various predictable failures, but I just can't see launching a whole new complex attack as a reaction to a prior failure as something to be relied on when the nature of a catastrophic failure means something huge has gone wrong.
In watching 24, Chuck, and other shows, doesn't it strike you as just a little too convenient that the bad guy has all these places he can stop by and take care of business.
Even AFTER the hero has foiled his most recent plan, he can do an improptu surprise escape, kidnap somebody important to the hero, and take them to a NEW place that just HAPPENs to be unguarded and available for his nefarious plans.
Here's what my villainous plan would be:
rob the bank
if it works, switch cars on the way to the safe house and meet up at the safe house and split the dough
if it fails, switch cars on the way to seperate hideouts, use a dead drop or some such to communicate, wait until dust settles.
In the land of 24, that same core idea becomes:
rob the bank
if it works, switch cars on the way to the safe house and meet up at the safe house and launch the virus attack against CTU so they can't track you, while posing as a CTU employee.
If you get discovered as a CTU employee, the hidden backdoor in the mainframe fails to recieve your hourly "safety" signal and it shuts down the network, power and opens the cell doors so you can escape.
Meanwhile, your 2nd team has kidnapped Jack Bauer's daughter to use as leverage in case he becomes involved in your case about the bank robbery
If the robbery fails, your third team kidnaps Jack Bauer as a contigency and holds him for interogation when you arrive. You also shoot all your previous bank robber helpers because they can't be trusted
When Jack Bauer escapes, you run for your life, get captured, but have a 4th team ready to intercept the transport caravan and stage a rescue.
You then meetup at your secret HQ under a restaurant where you prepare the Nuclear bomb that you'be been saviing for a rainy day.
But then you have to escape through your underground tunnel you dug because Jack had anticipated your rescue and planted a tracer on you.
Does any of this seem a bit farther fetched than real people ACTUALLY plan and prepare for?
I have no doubt you can plan a few WhatIf contingencies for various predictable failures, but I just can't see launching a whole new complex attack as a reaction to a prior failure as something to be relied on when the nature of a catastrophic failure means something huge has gone wrong.