Actually it does. It very much does.Arkhandus said:It doesn't have to be game-destroying to be broken. It just has to be terribly unbalanced. Unbalanced enough to mess with the game too much, or make the rest of the PCs comparatively sucky and worthless, to where their players don't have fun any more, or to where the DM gets fed up with trying to deal with the unbalanced PC.
Just because your group is 'mature' enough to use broken rules or purposely choose not to, does not mean that the broken rules will not cause problems in groups where munchkins rule, or where DMs can't get the group to comply or 'give back' any broken rules bits in exchange for balanced stuff because the DM didn't realize they would be so broken beforehand.
Not all groups of D&D players have the rare luck of all being selfless, group-fun-oriented, highly-mature, laid-back roleplayers who don't bother with powergaming. Most groups have at least one or two individuals who are more or less the opposite of that (sometimes the DM!), and can't necessarily keep playing if they just boot the troublemaker(s). Especially not if those troublemakers are their good friends otherwise!
So we have to deal with the rules, and that means that the rules should be reasonably balanced in the first place, so that we can avert potential problems that don't necessarily break the game themselves (as Pun-Pun or the Planar Shepherd does), but can break up the group.
Anyway, your example with the wiz, clr, and ftr has no correlation to our arguments that some rules material is broken.
If the Int 8 Wizard is the *par* for party power, then the Str 14 Fighter is overpowered and thus would cause issues.
I didn't change anything with regards to that, except I brought the par down to the level way below the average. So, you have a bunch of heroes, and then you have DMM. Strong and stronger. I brought it down to useless and average.
The fact that you cannot see this and thus consider one broken but not the other is very telling on your state of biasness with regards to certain things in DnD. My question is, have you actually played/seen DMM or any of the other "broken" stuff in play in a party that is actually like a *real* adventuring party and not a bunch of simpering simpletons on a picnic lunch? Or are you just echoing some nay-sayers, the same type of nay-sayers that claimed Monks, Mystic Theurges, etc., are "broken"?