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<blockquote data-quote="Beefermatic" data-source="post: 9839287" data-attributes="member: 6670757"><p>I think you're 100% right. I thought I had made an ability like that, and was going though my old posts looking for it but couldn't find it and couldn't remember if maybe someone else and made that ability and I was misremembering. Lol, thanks. </p><p></p><p>AC yes, but I've always done the ability mod, not Divine Rank to the DCs and here's why. Plenty of things apply to AC, insight, armor, natural, shield, deflection, circumstance, dodge etc, so it doesn't need anymore help, especially with already getting your Charisma to AC as is. DCs on the other hand need the help, especially with spellcasters and especially since the Saving Throws increase at a different rate with the Heavenly/ Unknowing/ etc feat trees being a thing.</p><p></p><p>If the DCs aren't in line with the Saving Throws then it makes an imbalance where the DCs of abilities are pathetically weak and the Saving Throws are obscenely strong, the DC increasing divine ability (it's late, I don't want to look up which variant of the heavenly/ unknowing divine ability it is) should be and always should have been the Ability Modifier, not the Divine rank in order to make the DCs and Saves more in line with one another.</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 9839287, member: 6670757"] I think you're 100% right. I thought I had made an ability like that, and was going though my old posts looking for it but couldn't find it and couldn't remember if maybe someone else and made that ability and I was misremembering. Lol, thanks. AC yes, but I've always done the ability mod, not Divine Rank to the DCs and here's why. Plenty of things apply to AC, insight, armor, natural, shield, deflection, circumstance, dodge etc, so it doesn't need anymore help, especially with already getting your Charisma to AC as is. DCs on the other hand need the help, especially with spellcasters and especially since the Saving Throws increase at a different rate with the Heavenly/ Unknowing/ etc feat trees being a thing. If the DCs aren't in line with the Saving Throws then it makes an imbalance where the DCs of abilities are pathetically weak and the Saving Throws are obscenely strong, the DC increasing divine ability (it's late, I don't want to look up which variant of the heavenly/ unknowing divine ability it is) should be and always should have been the Ability Modifier, not the Divine rank in order to make the DCs and Saves more in line with one another. [/QUOTE]
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