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Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="Aristotle" data-source="post: 4484460" data-attributes="member: 5885"><p>I agree that the standard "guard" shouldn't go up in level just because the party did. The force of 2nd level minions who manned the guard towers at 1st level is still mostly comprised of 2nd level minions at 9th level. Of course, if you run afoul of them and they sound the alarm... you might find yourself facing the 10th level special forces division that recruits adventurers and veterans and adheres to strict training programs. In a more well established city, or a more militant culture, higher levels would be reasonable as well.</p><p></p><p>Also, a single stat block for all guards is a little generic. I'll throw in a 4th level character now and then. An up and comer with a violent past or a natural aptitude for combat. The players don't know all of that of course... they just know this one can take a hit and dish out more of the same.</p><p></p><p>The captain of the guard could totally be 30th level, a veteran with a solid reputation locally but little renown elsewhere. The men who travel with him and assist him might be 26th level. They are not just subordinates; they are trusted allies who have seen battle more than once with their captain.</p><p></p><p>There was a 3rd edition thread about an epic level inspector. I very much follow the philosophy that an individual can achieve high levels without being known around the world.</p></blockquote><p></p>
[QUOTE="Aristotle, post: 4484460, member: 5885"] I agree that the standard "guard" shouldn't go up in level just because the party did. The force of 2nd level minions who manned the guard towers at 1st level is still mostly comprised of 2nd level minions at 9th level. Of course, if you run afoul of them and they sound the alarm... you might find yourself facing the 10th level special forces division that recruits adventurers and veterans and adheres to strict training programs. In a more well established city, or a more militant culture, higher levels would be reasonable as well. Also, a single stat block for all guards is a little generic. I'll throw in a 4th level character now and then. An up and comer with a violent past or a natural aptitude for combat. The players don't know all of that of course... they just know this one can take a hit and dish out more of the same. The captain of the guard could totally be 30th level, a veteran with a solid reputation locally but little renown elsewhere. The men who travel with him and assist him might be 26th level. They are not just subordinates; they are trusted allies who have seen battle more than once with their captain. There was a 3rd edition thread about an epic level inspector. I very much follow the philosophy that an individual can achieve high levels without being known around the world. [/QUOTE]
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Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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