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General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="Treebore" data-source="post: 4485196" data-attributes="member: 10177"><p>Its because my campaign world is a world, not a vacuum in which the players play. There are 100's of millions of classed races in my world and they are all doing something to improve themselves, to get ahead, to become rich or richer.</p><p></p><p>If my players expect a town guard to be the same level he was when they were last here 6 months ago thats their fault. He survived a vampire break out and actually survived in helping killing 8 vampire spawn, 3 full vampires, and hopefully the vampire lord herself! The PC's missed out on one heck of a battle! If they buy the guard a few beers after his shift he'll tell them all about it. Oh, and that was just last week! The week before were rats broke out from the sewers and started kidnapping, killing, burning, etc...! Buy me dinner and I'll tell you about that one too!</p><p></p><p>So I have high level guards, low level guards, etc... because my world is dynamic, not a vacuum form fitted to my players PC's.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4485196, member: 10177"] Its because my campaign world is a world, not a vacuum in which the players play. There are 100's of millions of classed races in my world and they are all doing something to improve themselves, to get ahead, to become rich or richer. If my players expect a town guard to be the same level he was when they were last here 6 months ago thats their fault. He survived a vampire break out and actually survived in helping killing 8 vampire spawn, 3 full vampires, and hopefully the vampire lord herself! The PC's missed out on one heck of a battle! If they buy the guard a few beers after his shift he'll tell them all about it. Oh, and that was just last week! The week before were rats broke out from the sewers and started kidnapping, killing, burning, etc...! Buy me dinner and I'll tell you about that one too! So I have high level guards, low level guards, etc... because my world is dynamic, not a vacuum form fitted to my players PC's. [/QUOTE]
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General Tabletop Discussion
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Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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