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General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="Oni" data-source="post: 4485302" data-attributes="member: 380"><p>Perhaps the player's characters aren't as exponentially badass as they think they are from leveling. </p><p></p><p>You 2nd level character goes to the city fights and gets in a fight with the guards who are 2nd level minions. </p><p></p><p>A little while later he comes back as an 8th level character and gets in another dustup with the city guards which are now 8th level minions for some reason</p><p></p><p>If someone insist on thinking in terms of mechanics and not story it might seem odd, but if from a character perspective consider this. You're a little bit tougher, the guards still pose somewhat of a threat but you've got more ways to deal with them and they're going to have a little harder time bringing you down. Your character isn't going to have any conception of levels, or think it's weird that he can't beat up on the guards now without a care in the world. The mechanics are just there to run the game, not dictate the world.</p><p></p><p>I guess what I'm trying to say is that the rules only need to function relative to the PC's nothing else really matters. </p><p></p><p>IMO anyway.</p></blockquote><p></p>
[QUOTE="Oni, post: 4485302, member: 380"] Perhaps the player's characters aren't as exponentially badass as they think they are from leveling. You 2nd level character goes to the city fights and gets in a fight with the guards who are 2nd level minions. A little while later he comes back as an 8th level character and gets in another dustup with the city guards which are now 8th level minions for some reason If someone insist on thinking in terms of mechanics and not story it might seem odd, but if from a character perspective consider this. You're a little bit tougher, the guards still pose somewhat of a threat but you've got more ways to deal with them and they're going to have a little harder time bringing you down. Your character isn't going to have any conception of levels, or think it's weird that he can't beat up on the guards now without a care in the world. The mechanics are just there to run the game, not dictate the world. I guess what I'm trying to say is that the rules only need to function relative to the PC's nothing else really matters. IMO anyway. [/QUOTE]
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Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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