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General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="Snoweel" data-source="post: 4485396" data-attributes="member: 4453"><p>I agree that town guards and the like should eventually be level-capped in relation to the PCs, but whether or not they are mechanically a threat to Orcus is irrelevent - NPCs interact as the story (and the DM) dictate.</p><p></p><p>So when the guards are called to evict Orcus from the pub because he's drunk and rowdy, the DM doesn't need to roll to resolve combat between them - the DM is a busy person - he should just describe Orcus sucking the guards' souls out through their lower intestines (or whatever his primary attack is; I don't have the Monster Manual right in front of me), regardless of the guards' level relative to the PCs. Because between NPCs there are no concrete levels - just relative power as determined by the DM.</p><p></p><p></p><p></p><p>The DMG makes it clear that not everyone levels the way the PCs do. Hell, most NPCs don't even have a character class.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 4485396, member: 4453"] I agree that town guards and the like should eventually be level-capped in relation to the PCs, but whether or not they are mechanically a threat to Orcus is irrelevent - NPCs interact as the story (and the DM) dictate. So when the guards are called to evict Orcus from the pub because he's drunk and rowdy, the DM doesn't need to roll to resolve combat between them - the DM is a busy person - he should just describe Orcus sucking the guards' souls out through their lower intestines (or whatever his primary attack is; I don't have the Monster Manual right in front of me), regardless of the guards' level relative to the PCs. Because between NPCs there are no concrete levels - just relative power as determined by the DM. The DMG makes it clear that not everyone levels the way the PCs do. Hell, most NPCs don't even have a character class. [/QUOTE]
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Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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