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General Tabletop Discussion
*TTRPGs General
Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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<blockquote data-quote="Oni" data-source="post: 4485808" data-attributes="member: 380"><p>A lot of what is being said here is merely a matter of personal taste in regards to how gritty the feel of the game vs. how superheroic. The mechanics are more than capable of supporting either. You want to see vast increases in power static levels for npc's you want a more even keeled gentle approach to scale relative levels similar to what I described in my first post. Mechanically speaking either of these are viable. </p><p></p><p>However I think that it is a silly arguement to make to say it doesn't make sense that NPC's are such and such a level, or that it's weird that they gained levels on guard duty because Level is a construct for running the game and has no context in the game world (well most anyway, I'm sure there are campaigns out there were the characters have a conception of levels). </p><p></p><p>For me personally I find that a sudden huge power gap can do more to pull me out of a gameworld in terms of how illogical it is (and somewhat cartoonish depending on the setting), than a change in level behind the scenes. I don't see leveling as pointless in a relative world situation, breadth and depth are an increase in power, even if one isn't given over to sheer numerical superiority. </p><p></p><p>Is the scale between a level one character and a level one minion the same as the scale between a level 30 character and a level 30 minion or has there been a relative increase in power, if so I guess leveling wasn't pointless.</p></blockquote><p></p>
[QUOTE="Oni, post: 4485808, member: 380"] A lot of what is being said here is merely a matter of personal taste in regards to how gritty the feel of the game vs. how superheroic. The mechanics are more than capable of supporting either. You want to see vast increases in power static levels for npc's you want a more even keeled gentle approach to scale relative levels similar to what I described in my first post. Mechanically speaking either of these are viable. However I think that it is a silly arguement to make to say it doesn't make sense that NPC's are such and such a level, or that it's weird that they gained levels on guard duty because Level is a construct for running the game and has no context in the game world (well most anyway, I'm sure there are campaigns out there were the characters have a conception of levels). For me personally I find that a sudden huge power gap can do more to pull me out of a gameworld in terms of how illogical it is (and somewhat cartoonish depending on the setting), than a change in level behind the scenes. I don't see leveling as pointless in a relative world situation, breadth and depth are an increase in power, even if one isn't given over to sheer numerical superiority. Is the scale between a level one character and a level one minion the same as the scale between a level 30 character and a level 30 minion or has there been a relative increase in power, if so I guess leveling wasn't pointless. [/QUOTE]
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Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.
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